branchrust_reboot/main/game_room_dlccancel

220 Commits over 122 Days - 0.08cph!

59 Days Ago
Fixed pooltable NRE'ing on spawn
59 Days Ago
Codegen Manifest
59 Days Ago
Second set of cherrypicks
59 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
59 Days Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
main -> game_room_dlc
2 Months Ago
game_room_dlc_pool -> game_room_dlc
2 Months Ago
merge from main
2 Months Ago
merge from main
3 Months Ago
main -> game_room_dlc
3 Months Ago
Pool table deployable
3 Months Ago
Add pocket support (which deletes the ball on contact)
3 Months Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
3 Months Ago
main -> game_room_dlc
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
pooltable_and_dartboard_models -> game_room_dlc
3 Months Ago
main -> game_room_dlc
5 Months Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept