branchrust_reboot/main/game_room_dlccancel
135 Commits over 122 Days - 0.05cph!
- Play a viewmodel hit animation
- After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
Stop pool mountable dragging you along with the cue ball once you shoot
Actually put the 8 ball in the middle like real pool
Cleaner game in progress/leave game logic - makes everything clearer
Start Singleplayer & Start Multiplayer pool game options
- More complex setup for mp game, joining/leaving etc
gamesroom jukebox
- tidyup folder
- full setup jukebox prefab with all the things
- merged models to single mesh
- removed redundant materials and old model
jukebox prefab updated with greybox model
gamesroom pooltable & balls
- enabled gpu instancing on mat
gamesroom dart board & dart mat
- updated texture meta settings
- reduced rez of AO texture
gamesroom pooltable
- updated texture meta settings
gamesroom pooltable balls
- updated texture meta settings
- reduced rez of AO and normal texture
gamesroom pooltable balls
- updated models meta settings
gamesroom pooltable
- updated models meta settings for pooltable, pooltable col and balls
gamesroom dart mat
- enabled gpu instance on mats
- updated model meta settings
gamesroom dart board
- enabled gpu instance on mats
- updated model meta settings
gamesroom shotgun trap
- gib model meta updated
gamesroom shotgun trap
- gibs added
- prefab updated
gamesroom shotgun trap
- LODs added
- game model updated
- prefab updated
- enabled gpu instancing for its material
gamesroom shotgun trap
- icon updated
- prefab updated
gamesroom shotgun trap
- visual magazine reloading setup
- textures updated
- game model updated
gamesroom shotgun trap
- textured updated
- game model updated
Fix dodgy prevent building area
Cant place pool table in terrain anymore, has to be on a construction
Add decay to the pooltable
Destroy pool table when ground is missing
Remove old pooltable models (will prevent read/write nre)
Multiple fixes to ensure Pooltable will run at low FPS:
- Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks)
- Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around
- Use doubles rather than floats in some places
- Players currently registered to play can clean the existing pool table match
- Players with building priv can clear the existing pool table match
- Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
gamesroom shotgun trap
- textures updated, still work in progress
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
Revert PlayerAnimation controller - merge issues
Ensure pool ui closes in demos (when not in first person)
placeholder sprays for games pack, set up steam ids and unlocks
placeholder games wallpapers
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
Stop pool dismounts making you fly
Stop players feet clipping into the ground whilst playing pool
Fix pooltable collider NRE
Added disclaimer text on the pooltable
Fix darts throwing towards the player and bricking the darts board
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it