branchrust_reboot/main/game_room_dlccancel
98 Commits over 122 Days - 0.03cph!
Ensure pool ui closes in demos (when not in first person)
placeholder sprays for games pack, set up steam ids and unlocks
placeholder games wallpapers
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
Stop pool dismounts making you fly
Stop players feet clipping into the ground whilst playing pool
Fix pooltable collider NRE
Added disclaimer text on the pooltable
Fix darts throwing towards the player and bricking the darts board
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
Revert rolling changes
Reduce stop threshold
- Clean out a bunch of overly complex equidistant test code
- Setup world spline with the correct values to ensure equdistance without a seperated method
Split pool table into client + server files to cut down on the bloat
Fix a ton of movement lag issues
gamesroom shotgun trap
- textures updated
- material updated
Further lower the pooltable
- Add mouse instructions to the ui
- Minor ui changes
Fix pool balls not rolling when they get slow enough
Stop dismounting from the pooltable ending up killing you
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Fix darts game board breaking aux1 builds
gamesroom shotgun trap
- fix ansio setting for specgloss texture map
gamesroom shotgun trap
- added guide model for consistancy
- updated prefab
- updated game model
Pooltable:
- Fully swap pooltable 3p animations to an animation subsystem
- Dont use leg animators anymore
- Rip out player animation test code
- When destroying an animation subsystem ensure the system is disabled
- Fix floating deployable
gamesroom shotgun trap
- game model updated
- textures added with bake preview
- max res set to 1k for skin
- updated material
- updated prefab
Pool table aiming logic is now client controlled - this gets around any latency.
Server will validate proposed changes.
game_room_dlc/pool -> game_room_dlc
3p pool cue sticks to hand bone
- More consistent sync behaviour
- Fix for toasts not showing on ball potting
- Fix issues with pooling pooltables screwing up state (pardon the pun)
merge from darts_game -> game_room_dlc
Show pool power bar on the ui
New, decently cleaned up test pool ui
Dart and Pool CLIENT/SERVER compile fixes