branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

3 Months Ago
Harbor 1 vertex color and dressing progress
3 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
3 Months Ago
Harbor 1 layout and dressing progress
3 Months Ago
updated overgrowth prefabs inside spawning junkpiles
3 Months Ago
some missing prefabs
3 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
3 Months Ago
S2P all (overgrowth links refresh)
3 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
3 Months Ago
removed missing mesh bit from static refinery prefab
3 Months Ago
new tree models for monument overgrowth, temperate and snow variants
3 Months Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
3 Months Ago
Split up harbor crane mesh for gameplay setup
3 Months Ago
harbor2 - boosted ambient pointlights S2P
3 Months Ago
level update and s2p
3 Months Ago
more biome visuals compatible props and structures
3 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
3 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
3 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
material tweaks and prop prefab variants
3 Months Ago
Harbor 1 progress backup
3 Months Ago
cherry picking 92516
3 Months Ago
'keep out' and road debris decals
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
moved zipline platforms assets over from compound branch - not a merge
3 Months Ago
Set dressing harbor2 progress materials decal layer #
3 Months Ago
Set dressing harbor2 progress materials decal layer #
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
shifted a bunch of materials' decal layer to #3
3 Months Ago
mossy ground decal
3 Months Ago
Set dressing harbor2 progress mossy tire stacks material variant
3 Months Ago
Potential fix for Particle Accum Layer breaking when rotating object
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
mossy containers mossy rubble piles mossy plywood walls
3 Months Ago
some fixes to Harbor1 island placement harbor2 backup
3 Months Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
cherrypicking 91786
3 Months Ago
cherrypicking 91780
3 Months Ago
cherrypicking 91734
3 Months Ago
cherrypicking 91731
3 Months Ago
tweaked grounds mesh
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
some progress from before break
5 Months Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights