branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

1 Year Ago
Harbor 1 vertex color and dressing progress
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
1 Year Ago
Harbor 1 layout and dressing progress
1 Year Ago
updated overgrowth prefabs inside spawning junkpiles
1 Year Ago
some missing prefabs
1 Year Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
1 Year Ago
S2P all (overgrowth links refresh)
1 Year Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
1 Year Ago
removed missing mesh bit from static refinery prefab
1 Year Ago
new tree models for monument overgrowth, temperate and snow variants
1 Year Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
1 Year Ago
Split up harbor crane mesh for gameplay setup
1 Year Ago
harbor2 - boosted ambient pointlights S2P
1 Year Ago
level update and s2p
1 Year Ago
more biome visuals compatible props and structures
1 Year Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
1 Year Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
1 Year Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Set dressing harbor2 progress vertex painting grounds progress
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
material tweaks and prop prefab variants
1 Year Ago
Harbor 1 progress backup
1 Year Ago
cherry picking 92516
1 Year Ago
'keep out' and road debris decals
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
moved zipline platforms assets over from compound branch - not a merge
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
shifted a bunch of materials' decal layer to #3
1 Year Ago
mossy ground decal
1 Year Ago
Set dressing harbor2 progress mossy tire stacks material variant
1 Year Ago
Potential fix for Particle Accum Layer breaking when rotating object
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
mossy containers mossy rubble piles mossy plywood walls
1 Year Ago
some fixes to Harbor1 island placement harbor2 backup
1 Year Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
cherrypicking 91786
1 Year Ago
cherrypicking 91780
1 Year Ago
cherrypicking 91734
1 Year Ago
cherrypicking 91731
1 Year Ago
tweaked grounds mesh
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
some progress from before break
1 Year Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights