branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

9 Months Ago
Harbor 1 vertex color and dressing progress
9 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
9 Months Ago
Harbor 1 layout and dressing progress
9 Months Ago
updated overgrowth prefabs inside spawning junkpiles
9 Months Ago
some missing prefabs
9 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
9 Months Ago
S2P all (overgrowth links refresh)
9 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
9 Months Ago
removed missing mesh bit from static refinery prefab
9 Months Ago
new tree models for monument overgrowth, temperate and snow variants
9 Months Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
9 Months Ago
Split up harbor crane mesh for gameplay setup
9 Months Ago
harbor2 - boosted ambient pointlights S2P
10 Months Ago
level update and s2p
10 Months Ago
more biome visuals compatible props and structures
10 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
10 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
10 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
material tweaks and prop prefab variants
10 Months Ago
Harbor 1 progress backup
10 Months Ago
cherry picking 92516
10 Months Ago
'keep out' and road debris decals
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
moved zipline platforms assets over from compound branch - not a merge
10 Months Ago
Set dressing harbor2 progress materials decal layer #
10 Months Ago
Set dressing harbor2 progress materials decal layer #
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
shifted a bunch of materials' decal layer to #3
10 Months Ago
mossy ground decal
10 Months Ago
Set dressing harbor2 progress mossy tire stacks material variant
10 Months Ago
Potential fix for Particle Accum Layer breaking when rotating object
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
mossy containers mossy rubble piles mossy plywood walls
10 Months Ago
some fixes to Harbor1 island placement harbor2 backup
10 Months Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
cherrypicking 91786
10 Months Ago
cherrypicking 91780
10 Months Ago
cherrypicking 91734
10 Months Ago
cherrypicking 91731
10 Months Ago
tweaked grounds mesh
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
some progress from before break
11 Months Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights