branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

3 Years Ago
Fix container doors getting deleted when moving onto cargo ship
3 Years Ago
Adjust docked cargo position for better container access
3 Years Ago
Big crane refactor Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes Re-enabled the static crane on harbor_1 and converted it into this new crane type Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship
3 Years Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
3 Years Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
3 Years Ago
Fix container Ids Manifest
3 Years Ago
Compile fixes
3 Years Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
3 Years Ago
scaled down creeping trees in junkpiles by 25%
3 Years Ago
harbor_2 S2P
3 Years Ago
Bunch of harbor_2 fixes
3 Years Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
3 Years Ago
switched to rendererlod
3 Years Ago
manifest
3 Years Ago
container double door files
3 Years Ago
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
3 Years Ago
Set up initial mesh colliders on the crane
3 Years Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
3 Years Ago
WIP crane saving
3 Years Ago
Cargo ship crane gets started in dev scene via new dev trigger component
3 Years Ago
Assigned correct materials to the harbor crane prefab
3 Years Ago
Finished crane LOD0 and textures
3 Years Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
3 Years Ago
missing file
3 Years Ago
swing bridge updatr
3 Years Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
3 Years Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
3 Years Ago
fixed the last lod of black lorry trailer being white
3 Years Ago
Fixed cargo NRE if theres no harbors in the world
3 Years Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
3 Years Ago
network++
3 Years Ago
Compile fixes
3 Years Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
3 Years Ago
Ensured cargo only docks once
3 Years Ago
Set default dock time to 8 minutes
3 Years Ago
Set better stopping location on harbor 1
3 Years Ago
Smooth cargo ship docking rotation
3 Years Ago
Codegen
3 Years Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
3 Years Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
3 Years Ago
Added temp colliders to all harbor_1 grounds prefabs
3 Years Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
3 Years Ago
Ensured approach nodes list is initialised Added second harbor to test scene
3 Years Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
3 Years Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
3 Years Ago
Merge from main
3 Years Ago
Store a static list of cargo cranes, save a Vis
3 Years Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
3 Years Ago
Add tools to show possible pickup and drop points via gizmos
3 Years Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal