branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

51 Days Ago
Fix container doors getting deleted when moving onto cargo ship
51 Days Ago
Adjust docked cargo position for better container access
51 Days Ago
Big crane refactor Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes Re-enabled the static crane on harbor_1 and converted it into this new crane type Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship
51 Days Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
51 Days Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
51 Days Ago
Fix container Ids Manifest
51 Days Ago
Compile fixes
51 Days Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
51 Days Ago
scaled down creeping trees in junkpiles by 25%
51 Days Ago
harbor_2 S2P
52 Days Ago
Bunch of harbor_2 fixes
52 Days Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
52 Days Ago
switched to rendererlod
52 Days Ago
manifest
52 Days Ago
container double door files
52 Days Ago
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
52 Days Ago
Set up initial mesh colliders on the crane
52 Days Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
52 Days Ago
WIP crane saving
52 Days Ago
Cargo ship crane gets started in dev scene via new dev trigger component
52 Days Ago
Assigned correct materials to the harbor crane prefab
53 Days Ago
Finished crane LOD0 and textures
54 Days Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
54 Days Ago
missing file
54 Days Ago
swing bridge updatr
54 Days Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
54 Days Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
54 Days Ago
fixed the last lod of black lorry trailer being white
54 Days Ago
Fixed cargo NRE if theres no harbors in the world
54 Days Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
55 Days Ago
network++
55 Days Ago
Compile fixes
55 Days Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
55 Days Ago
Ensured cargo only docks once
55 Days Ago
Set default dock time to 8 minutes
55 Days Ago
Set better stopping location on harbor 1
55 Days Ago
Smooth cargo ship docking rotation
55 Days Ago
Codegen
55 Days Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
55 Days Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
55 Days Ago
Added temp colliders to all harbor_1 grounds prefabs
55 Days Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
55 Days Ago
Ensured approach nodes list is initialised Added second harbor to test scene
55 Days Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
55 Days Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
56 Days Ago
Merge from main
56 Days Ago
Store a static list of cargo cranes, save a Vis
56 Days Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
56 Days Ago
Add tools to show possible pickup and drop points via gizmos
56 Days Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal