branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Fixed bad overrides on the big casino wheel
Spinner wheel issue fix.
Asset gallery update.
Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
More office stuff.
Shifted some furniture to keep light count optimized.
enable instancing on everything fuck it
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
Change to 2 shadow cascades (from 4)
Enabling decals so terrain renders, thanks @unity3d
Added missing pumpkin textures
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
Launch site WIP.
Recycler and FuseBox fixes.
Warehouses
Nixed some stray deprecated scripts
Temporarily enabling read/write on some model importers
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Temporarily enabling read/write on some model importers
Merge from main/ring_road
Merge from bandit_camp_fix
Merge from /main/hdrp/merge-fix-2
Added rivers to the world stack
Added monument nodes to project_gaea for testing
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra
Manifest
changed the biome tinting source on foliage stones
Latest terrain generation
Grass now fades into dirt before sand in arid biome
Arid biome fades to temperate biome on the shore
Stronger stones/gravel channels hopefully helping with grass foliage cutout
Hierarchy organisation & naming