branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
Lantern fix
7 Years Ago
Fixed bad overrides on the big casino wheel
7 Years Ago
Spinner wheel issue fix. Asset gallery update.
7 Years Ago
Scene setup
7 Years Ago
Player preview fix
7 Years Ago
Deferred shaders only
7 Years Ago
Moving pipelines
7 Years Ago
Fixed errors in IOEntity gizmos when viewing as just a client Fixed NRE's in UpdateCompass when playing without a LocalPlayer
7 Years Ago
More
7 Years Ago
More office stuff. Shifted some furniture to keep light count optimized.
7 Years Ago
Scene
7 Years Ago
Scene & some mats
7 Years Ago
enable instancing on everything fuck it
7 Years Ago
enable instancing on all hdrp/layeredlit materials
7 Years Ago
enable instancing on all hdrp/layeredlit materials
7 Years Ago
enable instancing on all hdrp/lit materials
7 Years Ago
Change to 2 shadow cascades (from 4)
7 Years Ago
Enabling decals so terrain renders, thanks @unity3d
7 Years Ago
Merge from main
7 Years Ago
HDRP latest (cee12fc973)
7 Years Ago
Added missing pumpkin textures
7 Years Ago
LightLOD also turn off HDAdditionalLightData Quality settings tweak
7 Years Ago
Launch site WIP. Recycler and FuseBox fixes.
7 Years Ago
More
7 Years Ago
Warehouses Nixed some stray deprecated scripts
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Bunker volume profile
7 Years Ago
Launch site backup
7 Years Ago
Temporarily enabling read/write on some model importers
7 Years Ago
Fixed missing terrain in low settings
7 Years Ago
Updated benchmark.dem (shorter, simpler demo)
7 Years Ago
Temporarily enabling read/write on some model importers
7 Years Ago
Mormon tea bush progress
7 Years Ago
Merge from main/ring_road
7 Years Ago
Merge from bandit_camp_fix
7 Years Ago
Updated project settings
7 Years Ago
Merge from /main/hdrp/merge-fix-2
7 Years Ago
Mormon tea bush progress
7 Years Ago
Cherrypicking fix
7 Years Ago
Added rivers to the world stack
7 Years Ago
Added monument nodes to project_gaea for testing
7 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
7 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
7 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
7 Years Ago
Unsaved.
7 Years Ago
Bugfixes
7 Years Ago
changed the biome tinting source on foliage stones
7 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
7 Years Ago
Hierarchy organisation & naming