branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
6 Years Ago
ASE shaderlod support + updated our custom Lit template
6 Years Ago
backup cliffs
6 Years Ago
Set of new greybox cliffs to test out new cliff placement algorithm
6 Years Ago
WIP
6 Years Ago
Terrain sampler SFs optional outut NormalTS Terrain shader LODs (wip)
6 Years Ago
More ship
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed terrain texturing base pyramid generation Fixed multiple terrain shader quality paths
6 Years Ago
Ground foliage update
6 Years Ago
terrain config biomes color tweaks
6 Years Ago
Fixed corn plant material, textures and prefabs Added dummy core foliage shader for signaling conversion
6 Years Ago
decor pop v3 backup
6 Years Ago
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6 Years Ago
Ported materials using standard wind from main
6 Years Ago
Added lit base wind set
6 Years Ago
Updated generic wind displacement
6 Years Ago
Fixed lit base skipping particle accum
6 Years Ago
Updated terrain blend materials from main
6 Years Ago
Converted materials with standard shader
6 Years Ago
Fixed conversion tool double sided setting
6 Years Ago
Fixed cable material not getting fog
6 Years Ago
Added missing override shaders in conversion tool compatibility list
6 Years Ago
Finished lit terrain blend complex path Updated terrain blending SF
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
project_gaea latest
6 Years Ago
Cargoship WIP
6 Years Ago
Cargoship scene prep Unsaved junkyard file
6 Years Ago
Cargoship & shipping container decal spec weirdness fixes.
6 Years Ago
Junkyard volumes & S2P Related prefab fixes
6 Years Ago
Organized the junkyard scene to make it easier to work with
6 Years Ago
Updated all shaders
6 Years Ago
Updated ASE to 1.7.1.12
6 Years Ago
forest pop v3 backup More detailed and realistic snow splat Arid biome is more green upon the coast
6 Years Ago
forest pop v3 backup
6 Years Ago
backup
6 Years Ago
project_gaea latest
6 Years Ago
forest pop v3 backup
6 Years Ago
Fixed the ragdoll debug scene VFX files for later Some cleanup.
6 Years Ago
Finished Oil Rig 2 & S2P Various prefab fixery. Better world scale on the generic diffusion profiles.
6 Years Ago
Enabled AO-based specular occlusion on all shaders + ASE template
6 Years Ago
Removed linux client from Steam upload
6 Years Ago
Added some prefabs to spawn monuments Added said prefabs to project_gaea for science
6 Years Ago
backup forest pop work
6 Years Ago
Cherry picking 42475 and 42479
6 Years Ago
Cherry pick CS 42333 (benchmark fixed res windowed)
6 Years Ago
few vfx test files for later use