branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Light luminance tweaks to terrain_config
Only render 1 level at at time in the big offices.
Culling zones for office interiors
Ground plants / beach and arid progress
project_gaea scene world stack update
Tweaks to foliage rocks material/textures for biome tinting
Arid rock formation prefabs medium and large sizes
Removing unused prefabs/files
Office props into cull groups.
Removing old stone splat foliage clutter
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
Arid and regular cliffs final files
Backup.
Wall2 lamp prefab flare fixed.
Launch site big office group
Clutter rocks material tweaks
Removed Generate Clutter Topology from world stack
Scene backup.
Updated some lights w/ the flare update
Cliff_basic and Cliff_basic_snow shader rework to use datamaps
Updated materials using these
Datamap texture for clutter_medium rocks
Added back slider in Cliff shader to control AO term intensity
Material tweaks arid cliffs
Added simpleflare MaxScale for more direct control over flare size
Arid cliffs prefabs, material tweaks
Scene backup
Bunker profile tweak
Tweaks to rock_08 albedo
Backup wip arid cliffs/formations art files
Fixed fern meshes
Added ferns to decor_v3
Better wind settings for tundra and temperate
Made tundra darker and more saturated/yellow
Launch site iteration & cullgroup WIP
Edit-mode simple and coverage flares
Ferns / made leaves less palm-like
New ferns meshes and prefabs
Pre-volume culling test backup
Scene backup.
HoboBarrel static & alwaysOn variant prefab cleanup
Launch site merge fix + iteration wip
Also unsaved stuff apparently
Junkyard iteration + merge prefab
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability.
Updated cliff materials
Cliff LODs terrain mask textures
Added clutter topology fine noise
Sprinkled dirt splat in grass dense areas for Damian (foliage density control)
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity