branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
Scene backup. Prefab/mat tweaks.
7 Years Ago
Campfire embers fix
7 Years Ago
cliffs, secondary spawns setup spawn populations polish
7 Years Ago
manifest
7 Years Ago
Spark material fixes
7 Years Ago
2019.3 - no IL2CPP option yet ( ! )
7 Years Ago
ConsoleSystem generated
7 Years Ago
Contains SERVER;CLIENT instead of equals
7 Years Ago
Compile fixes
7 Years Ago
Update GA.dll
7 Years Ago
old meta files
7 Years Ago
Merge from main 😨
7 Years Ago
Rebuild vfx
7 Years Ago
radtown_small_3 setup
7 Years Ago
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
7 Years Ago
Disable shadow casting on particle effects
7 Years Ago
Legacy particle materials
7 Years Ago
Remove unused particle effects
7 Years Ago
Fog fixes
7 Years Ago
Finished Compound conversion
7 Years Ago
Compound WIP
7 Years Ago
Scene Setup changes Made color temperature curve smoother and more realistic Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger Added a backup copy of the old Scene Setup and BaseSceneSettings
7 Years Ago
Hobobarrel shadow default range Proplight prefab tweaks.
7 Years Ago
Fog slider
7 Years Ago
Compound conversion WIP Hobobarrel adjustment.
7 Years Ago
Fixed viewmodel hands color
7 Years Ago
package manifest update
7 Years Ago
Version to 2019.3.0b2
7 Years Ago
Fade moon more toward horizon
7 Years Ago
terrain now uses 4k control maps (again)
7 Years Ago
Change sun color temperature over the day (Scene Setup -> Light -> Sun -> Sun Color Curve)
7 Years Ago
Removed some scene setup overrides on craggy
7 Years Ago
Less ugly scene settings
7 Years Ago
New ground plants progress
7 Years Ago
Scene backup
7 Years Ago
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
7 Years Ago
Various scene settings
7 Years Ago
Quick anti-washout pass.
7 Years Ago
Small tweak
7 Years Ago
SceneSettings tweaks.
7 Years Ago
Work profile fix
7 Years Ago
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
7 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
7 Years Ago
Updated ASE to 1.7.0
7 Years Ago
Reverted hdrp high back to deferred only
7 Years Ago
Backup
7 Years Ago
Remaining fixtures.
7 Years Ago
Proplight prefab conversions
7 Years Ago
Scene backup. Lantern post conversion.
7 Years Ago
New foliage shader test Diffusion profile test