branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
Cherry picked
38015 from main
Arid cliffs progress backup
10k lux on Scene Setup, for now
Disabled ASE custom shader inspector until 2019.3 update patch
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
Fixed occlusion culling; now only runs compute path
Arid clutter and arid rock formation prefabs
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Manifest on the v3 populations
Temporary fix for ugly grass
Latest terrain generation changes, terrain now uses 4k control maps
Scene backup.
Temp 10K lux profile.
Fixed bad overrides on the big casino wheel
Spinner wheel issue fix.
Asset gallery update.
updated version to 2019.3.b1
Fixed some pow-related warnings again (lost in merge)
Updated Cliff and Cliff_Basic to new HD/Lit ASE template
Renamed TerrainASE to Terrain
Renamed FoliageASE to Foliage
Renamed FoliageBillboardASE to FoliageBillboard
Removed Terrain shadergraph
Switched terrainASE to new HD/Lit ASE template and removed vertex based carving due to low terrain tess
Updated all foliage materials
Couple more fixes on foliage shaders
~Removed foliage shadergraphs
Regen foliageASE and foliageBillboardASE
Updated ASE hd/lit template to latest
Deleting x86 versions of libRustNative, libRenderer
Revert/disable water body until shader is ready
Merge from main/hdrp/2019.2
Large rock formation test
procedural cliffs v3 backup
procedural cliffs v3 backup
procedural cliffs v3 backup
Coastal cliff test scene backup
procedural cliffs v3 backup
Scaled down the coastal cliffs
Increased triplanar tiling on coastal cliffs
Attempt to fix triangle floors collision gap
backup Tundra and Arid forest populations progress
Fix for the excavator monument topology mask letting cliff to spawn within
Removed custom texture2darray inspector
Scaled down medium rock formations
forest populations progress backup