branchrust_reboot/main/hdrpcancel

1,692 Commits over 489 Days - 0.14cph!

7 Years Ago
boreal forest spawn populations, new better terrain generation
7 Years Ago
Setting lerping
7 Years Ago
Keyframe loading
7 Years Ago
GameUI.gallery scene.
7 Years Ago
Timeline saving
7 Years Ago
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
7 Years Ago
Viewmodel ironsights, fire, reload anims work when spectating
7 Years Ago
Copy first keyframe from second to avoid "nothing" at frame 0 Fixed lerp positions being crazy when scrubbing
7 Years Ago
Various scene & mat stuff. Quick rad & cold post tweaks.
7 Years Ago
Finished converting Compound.
7 Years Ago
Backup
7 Years Ago
Fix bad perf in moviemode
7 Years Ago
Fixed missing controls in bundle
7 Years Ago
Backup
7 Years Ago
temperate rock clutter and ground flora spawn populations
7 Years Ago
Another stab at fixing terrain-cliff transitions Fixed another small ASE bug
7 Years Ago
Back/Skip buttons work Space pause/play toggle Apply keyframes when scrubbing Update setting control value when playing Fixed FOV not saving in keyframes Hide red on screen error text in editor (we have a console)
7 Years Ago
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
7 Years Ago
Updated terrain shader to get smooth transitions with cliff shader Added terrain tangent basis SF Added terrain normal sampler SF Small tweak in Terrain Painting SF Fixed small ASE bug
7 Years Ago
Moviemaker works 'properly' in live mode
7 Years Ago
Cliff test scene update
7 Years Ago
Scene backup
7 Years Ago
unfucking grass: part one of ?
7 Years Ago
Coastal cliffs test scene
7 Years Ago
Terrain spawned stones revamp
7 Years Ago
Fixed the sunlight colour temperature again
7 Years Ago
Fudging BaseSceneSettings to make sky render
7 Years Ago
spawn v3, foliage v3
7 Years Ago
progress backup, base work towards spawn populations v3
7 Years Ago
project gaea terrain backup with working topology masks
7 Years Ago
Rock formation progress
7 Years Ago
Further halved permutations on terrain shader by ignoring LOD crossfade Fixed darkened terrain
7 Years Ago
Added skip keywords to foliage and cliff shaders Fixed pow warnings in cliff_basic shader
7 Years Ago
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
7 Years Ago
Added biome painting tinting support to terrain shader
7 Years Ago
Scene backup. Mat/texture fixes.
7 Years Ago
Backup
7 Years Ago
Compound progress. More mat fixes.
7 Years Ago
cherry picking 38002 from main
7 Years Ago
Compound WIP. Random prefab & mat fixes.
7 Years Ago
Cherry picked 38007
7 Years Ago
Changed default sunlight colour temperature to 5500k in the Scene Setup Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
7 Years Ago
Keyframe dragging, editing
7 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
7 Years Ago
Timeline, keyframe markers
7 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
7 Years Ago
Timeline scrubbing restored
7 Years Ago
Cargoship prefab variants. (Interior culling script pending) Various material fixes.
7 Years Ago
Added Timeline Added TickRendererer Added TimeRuler
7 Years Ago
Made IconEditor a propertydrawer with dropdown Dropdown stays on screen