branchrust_reboot/main/hdrpcancel
1,692 Commits over 489 Days - 0.14cph!
boreal forest spawn populations, new better terrain generation
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
Viewmodel ironsights, fire, reload anims work when spectating
Copy first keyframe from second to avoid "nothing" at frame 0
Fixed lerp positions being crazy when scrubbing
Various scene & mat stuff.
Quick rad & cold post tweaks.
Finished converting Compound.
Fix bad perf in moviemode
Fixed missing controls in bundle
temperate rock clutter and ground flora spawn populations
Another stab at fixing terrain-cliff transitions
Fixed another small ASE bug
Back/Skip buttons work
Space pause/play toggle
Apply keyframes when scrubbing
Update setting control value when playing
Fixed FOV not saving in keyframes
Hide red on screen error text in editor (we have a console)
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
Updated terrain shader to get smooth transitions with cliff shader
Added terrain tangent basis SF
Added terrain normal sampler SF
Small tweak in Terrain Painting SF
Fixed small ASE bug
Moviemaker works 'properly' in live mode
unfucking grass: part one of ?
Coastal cliffs test scene
Terrain spawned stones revamp
Fixed the sunlight colour temperature again
Fudging BaseSceneSettings to make sky render
progress backup, base work towards spawn populations v3
project gaea terrain backup with working topology masks
Further halved permutations on terrain shader by ignoring LOD crossfade
Fixed darkened terrain
Added skip keywords to foliage and cliff shaders
Fixed pow warnings in cliff_basic shader
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
Added biome painting tinting support to terrain shader
Scene backup.
Mat/texture fixes.
Compound progress.
More mat fixes.
cherry picking
38002 from main
Compound WIP.
Random prefab & mat fixes.
Changed default sunlight colour temperature to 5500k in the Scene Setup
Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
Keyframe dragging, editing
Compound progress.
Neutral diffusion profile for generic translucency. (ie fabrics)
Awning variants fixed.
Light prefab fixes.
Timeline, keyframe markers
Compound WIP.
Buncha mat fixes.
Wiped some unused blank maskmaps.
Timeline scrubbing restored
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
Added Timeline
Added TickRendererer
Added TimeRuler
Made IconEditor a propertydrawer with dropdown
Dropdown stays on screen