branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
Rebaked rock formations Added data maps Optimized geometry
6 Years Ago
Material links fixes and misc
6 Years Ago
Updated underwater rock formations terrain modifiers to prevent plants spawning inside rocks Floating junkpiles material links fixes Underwater plants density reduced 66%
6 Years Ago
deleting unused normal maps and subsurface scattering maps
6 Years Ago
Updated some of the vegetation left to the packed foliage shader
6 Years Ago
removed clone entry in foliage.v3
6 Years Ago
fixed filters of underwater rock formations (spawned over the water line)
6 Years Ago
Better riversource placement
6 Years Ago
roads tiling rate fix
6 Years Ago
Manifest
6 Years Ago
Post-delete fixes
6 Years Ago
removing '_new' from Hapis and Savas maps/folders
6 Years Ago
Big v2 assets removal, renamed what is kept into v3 folders, deleted now unused files/scenes
6 Years Ago
train track textures update to match new terrain gravel
6 Years Ago
S2P all
6 Years Ago
pre-s2p backup
6 Years Ago
deleting now unused models/prefabs and overgrowth atlas textures
6 Years Ago
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
6 Years Ago
monument tweaks
6 Years Ago
procmap backup
6 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
6 Years Ago
cliffs final colliders
6 Years Ago
fixed medium monuments stall
6 Years Ago
backup
6 Years Ago
Pine saplings LODs / prefabs / billboards Dead pines / LODs / COL / prefab setup Tweaked the size of all trees in spawn v3 folders to be more realistic Tweaks to decor.v3 and spawn.v3 prefabs Various other foliage tweaks
6 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
6 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
6 Years Ago
Monuments HDRP upgrade (sewer branch, trainyard, water treatment plant, swamps, water wells)
6 Years Ago
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
6 Years Ago
Monuments HDRP upgrade (power sub stations)
6 Years Ago
Monuments HDRP upgrade (quarries)
6 Years Ago
Removed old lighting prefab used in monument scenes
6 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
6 Years Ago
Material tweaks
6 Years Ago
Caves: fixed severed prefabs, redid the occlusion volume stuff as a result in those scenes. Caves and caves dressing scene2prefab
6 Years Ago
New pine tree saplings Dead pine trees
6 Years Ago
Final tweaks before S2P
6 Years Ago
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6 Years Ago
Merge from hdrp/hdrp-7.2.0
6 Years Ago
redo of rock_wall_gravel mesh (used for cave ladders)
6 Years Ago
Updated cave_roots_ivy assets to HDRP
6 Years Ago
Caves cliffs dressing with the new cliffs - managed to reduce the amount of objects used compared to old stuff
6 Years Ago
modifications to caves and timber mine entrances to make meeting with terrain even easier removed old ore vein decals - decal projectors are a bad way to handle these in retrospect, should be done using geo
6 Years Ago
Replaced old rocks prefab instances with new one in caves_dressing scene Added small colliders to cave gravel prefabs for rare cases where stones are scaled a bit larger
6 Years Ago
Caves - more work towards converting and tuning textures/mats to new hdrp standards Replaced old cave gravel meshes with new ones using terrain 'foliage' rocks
6 Years Ago
wrapping up remaining caves scene terrain rework
6 Years Ago
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
6 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
6 Years Ago
more
6 Years Ago
textures tweaks/add/remove - further cleanup on the way this week