branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Restored sun spec; impact on other surfs too high
Decreased max planar reflection size to 1024 (saved some memory)
Increased sky reflection size to 512 (for celestial body baking)
Moved sun light specular highlight to sky reflection (same as main)
Increased ocean material smoothness
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Fixed sun intensity over time default values
Added space rotation
2019.3.3f1 ProjectVersion.txt
Renamed sun color to sun color temperature (kelvin) over time
Added sun intensity (lux) over time control
Oasis, Range, Hapis - latest terrain build
Env parameters & sky stuff WIP
High-frequency water animation
Lower basesky ocean level
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Fixed diffusion profile list on Hdrp.High
Fixed impostor motion blur
Fixed skin diffusion world-scale
Restored color buffer format; need to wait until it's a custom frame setting
Fixed foliage displacement
Canyon - latest terrain build
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
Craters, Archipelago - latest terrain build
removed arctic rock formation prefab overides (was using incorrect settings)
fixed lighthouse and harbors not spawning on new maps
Fixed foliage motion blur
Updated hdrp/custom/lit shader set to 7.2.0
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Craters - latest terrain build
Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
Added snow grass diffusion profile to the HDRP asset
World_Setup_v3 river and road meshes paths
Forest topology test for archipelago map
Snow biome bushes and road grass
Fixed icebergs diffusion profile, added a thin ice diffusion profile for thinner objects