branchrust_reboot/main/industrialcancel

116 Commits over 91 Days - 0.05cph!

Today
Improved pipe viewmodel
Today
Fixed several UI display issues for category filtering
Today
Performance improvements Fixed some cases where memory leaks could occur
Yesterday
Combiner and pipe tool prefab setup
Yesterday
Triangle allocation fixes
3 Days Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
4 Days Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
5 Days Ago
Fix ridge UV's
5 Days Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
5 Days Ago
UV changes
6 Days Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
6 Days Ago
Add uv support for pipe brackets Mirror UV's
6 Days Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
7 Days Ago
WIP adding translation support and icons for all steps of the filter process
7 Days Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
7 Days Ago
Merge from main
7 Days Ago
Colour variants
7 Days Ago
UV fixes
7 Days Ago
WIP uv layout change
7 Days Ago
first iteration of the coloured pipe textures
7 Days Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
8 Days Ago
Sparks now play once an item has finished crafting
8 Days Ago
Merge from main
11 Days Ago
Client compile fix
11 Days Ago
Crafter now shakes and sparks while crafting
11 Days Ago
Adjusted crafter slot positions on each workbench
11 Days Ago
Electric furnace gibs setup
11 Days Ago
Merge from ElectricFurnace
12 Days Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
12 Days Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
12 Days Ago
Make crafter loot panel a prefab, not S2P
12 Days Ago
Fixed directional lines not working on pipes
12 Days Ago
More crafter prefab setup
12 Days Ago
Added support for industrial pipes having ridge sections at distance intervals
12 Days Ago
Apply icon material and LOD settings to conveyor
12 Days Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
12 Days Ago
Merge from main
13 Days Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
13 Days Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
13 Days Ago
Storage Adaptor prefab setup
13 Days Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
13 Days Ago
Crafter material setup
13 Days Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
13 Days Ago
set texture import resolution for crafter texture properly
13 Days Ago
Splitter fbx file that got missed out for some reason
13 Days Ago
Added LODs to all modules Added GIBs to all modules - updated prefabs with LOD'd meshes Moved meshes into appropriate folders
14 Days Ago
zeroed transforms on 3 industrial assets - sorry jarryd, i swear it doesn't always happen.
14 Days Ago
Industrial splitter setup
14 Days Ago
Industrial crafter prefab setup, icons, etc
14 Days Ago
Merge from main