branchrust_reboot/main/industrialcancel

387 Commits over 273 Days - 0.06cph!

1 Year Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
1 Year Ago
Make crafter loot panel a prefab, not S2P
1 Year Ago
Fixed directional lines not working on pipes
1 Year Ago
More crafter prefab setup
1 Year Ago
Added support for industrial pipes having ridge sections at distance intervals
1 Year Ago
Apply icon material and LOD settings to conveyor
1 Year Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
1 Year Ago
Merge from main
1 Year Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
1 Year Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
1 Year Ago
Storage Adaptor prefab setup
1 Year Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
1 Year Ago
Crafter material setup
1 Year Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
1 Year Ago
set texture import resolution for crafter texture properly
1 Year Ago
Splitter fbx file that got missed out for some reason
1 Year Ago
Added LODs to all modules Added GIBs to all modules - updated prefabs with LOD'd meshes Moved meshes into appropriate folders
1 Year Ago
zeroed transforms on 3 industrial assets - sorry jarryd, i swear it doesn't always happen.
1 Year Ago
Industrial splitter setup
1 Year Ago
Industrial crafter prefab setup, icons, etc
1 Year Ago
Merge from main
1 Year Ago
Added Adapter Mesh - override old mesh - moved mesh to 'Models' folder - Added LODs Added materials and textures Updated deploy prefab
1 Year Ago
added industrial crafter model and lods - pipe entry points are slightly longer to coincide with concept. Added textures and materials Updated prefab with new mesh - removed old temp mesh
1 Year Ago
Updated industrial splitter mesh - fixed shader issues Added textures and setup material Replaced current splitter mesh with new mesh in prefab. - updated prefab (Jarryd will have to go through this)
1 Year Ago
Added new version of the splitter model + LODs Just need to texture it now.
1 Year Ago
Show the power costs of the conveyor and crafter in the inventory
1 Year Ago
Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
1 Year Ago
Add support for a different material to apply to the extruded parts of the pipe
1 Year Ago
Add a tiling UV pattern to the pipes
1 Year Ago
Merge from main
1 Year Ago
Refactor filter data to support extra information Add the ability to stop transferring items once a target output has more than X number of that item
1 Year Ago
Fixed conveyor making stacks bigger than the maximum allowed stack for some items
1 Year Ago
Add storage adaptor compatibility to fridge and tool cupboard
1 Year Ago
Fixed deploy guide not being visible when placing into slots (was very obvious for industrial stuff as it's mostly slot based but this affected things like locks as well) Fixed missing slots serialisation for new industrial slots
1 Year Ago
Fixed end directions of pipes
1 Year Ago
Added a quick display to the conveyor screen to show items being moved
1 Year Ago
Made a temporary progress display on the crafter to show crafting progress in world space
1 Year Ago
Crafting time left is now sent to all clients in range (for visual display on model)
1 Year Ago
Storage adaptor greybox setup
1 Year Ago
Merge from main
1 Year Ago
industrial adapter test mesh
1 Year Ago
Conveyor greybox setup
1 Year Ago
Industrial crafter greybox setup
1 Year Ago
Restore LootPanels scene
1 Year Ago
Code gen, protobuf
1 Year Ago
Merge from main
1 Year Ago
industrial crafter test mesh
1 Year Ago
- industrial conveyor mesh - industrial splitter mesh entry points fits nicely with the currently pipe radius.
1 Year Ago
Fixed start/end pipe rotation issues
1 Year Ago
Fixed several pipe rendering issues