branchrust_reboot/main/industrialcancel

387 Commits over 273 Days - 0.06cph!

1 Year Ago
Added a display in the conveyor filter window to show what buffer transfers are currently in process
1 Year Ago
Fixed some edge cases with filter "And" mode and buffer transfers (eg. a buffer/AND filter for 1 metal frag and 1k stone will wait until all of the stone is transferred before starting a new transfer and sending another frag)
1 Year Ago
Need to be standing to modify industrial filters
1 Year Ago
Fixed furnace power points not appearing reliably after a storage adaptor is attached Added another storage adaptor socket to the front of the electric furnace
1 Year Ago
Unsaved
1 Year Ago
Remove the non-jobs path for pipe generation
1 Year Ago
Merge from industrial/cache
1 Year Ago
Reduce the LOD distance on all of the lights on the electric furnace
1 Year Ago
Rework some elements of the IOEntity load process to prevent having to regenerate the IO connections (including the industrial pipes) every time any state on the IO entity changes Prevents all industrial pipes getting regenerated multiple times every time a conveyor is turned on/off
1 Year Ago
Fixed NRE introduced in 79235
1 Year Ago
Enable GPU instancing on electric furnace materials
1 Year Ago
Don't unselect an IO connection if you mouse over an empty slot on another entity (affects electric/water/industrial)
1 Year Ago
Added a counter on the filter screen to show the number of filters and the maximum Fixed item search field leaving results on when the search field is cleared
1 Year Ago
Merge from industrial/inverse
1 Year Ago
Merge from main
1 Year Ago
Conveyors will now turn back on after receiving power if they were on when they lost power
1 Year Ago
soften industrial conveyor sounds a bunch
1 Year Ago
Fixed green pipe option not appearing in radial menu (whoops)
1 Year Ago
Reduced the distance limit between industrial pipe anchors (was 0.3, now 0.05) Adjusted the pipe mesh generation to dynamically adjust the curves to better accomodate tight line points This does allow some scenarios where pipe generation looks rough but the usability tradeoff is worth it
1 Year Ago
Holding sprint while placing industrial pipes adjusts the placement raycast so it collides with deployables, allows running pipes around boxes like in the update trailer Increased the offset industrial pipes have from the placement surface by 0.01
1 Year Ago
Item redirects will no longer appear in the filter search Fixed several cases where filters wouldn't properly filter item redirects (redirects should be treated as their base object, eg. one hazmat and one arctic suit = 2x hazmats for filtering purposes) Fixed NPC clothing appearing in the filter search box
1 Year Ago
Cancel any ongoing minimum mode transfers if the container runs out of items for any reason
1 Year Ago
Fixed min/max variables not working when assigned to blueprint filters
1 Year Ago
Merge from main
1 Year Ago
Reapply 78917 on the right branch
1 Year Ago
Fixed conveyor screen showing item icons flipped on the X axis
1 Year Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
1 Year Ago
Fixed being able to start the electric furnace with less than 3 power
1 Year Ago
Fix parsing errors on some inputs on the conveyor filter screen
1 Year Ago
Fixed unable to place conveyor on twig and armoured ceilings/floors
1 Year Ago
Fix server compile error
1 Year Ago
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
1 Year Ago
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
1 Year Ago
Fixed electric furnace consuming power while off
1 Year Ago
Fixed being able to pickup locker while storage adaptor is attached
1 Year Ago
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1 Year Ago
Fixed furnace power PowerConsumption = 3
1 Year Ago
fixed conveyor volume not equal on top and bottom
1 Year Ago
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
1 Year Ago
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
1 Year Ago
Show the too many inputs warning if the conveyor is at the limit, rather than beyond the limit
1 Year Ago
Fix client compile error
1 Year Ago
Fixed directional overlay materials not getting reapplied to pipes when changing the colour of a pipe
1 Year Ago
Added Copy/Paste/Discard Changes/Apply buttons to conveyor filter dialog
1 Year Ago
Added a "Too many outputs" and "Too many inputs" HUD warning when looking at a conveyor with too many inputs/outputs (the limit is 16) Requires TC auth and player holding wire tool Can now rotate conveyor when placing
1 Year Ago
Fixed conveyor passthrough getting disrupted when changing an industrial connection
1 Year Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
1 Year Ago
Merge from main