branchrust_reboot/main/industrialcancel
387 Commits over 273 Days - 0.06cph!
Replaced conveyor toggle input with Turn On and Turn Off inputs
Cleanup
Modified save data structure
Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
Fix not being able to place deployables on top of industrial pipes
Fixed some filter pass/fail passthrough issues on the conveyor
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
Fixed storage adaptor being invulnerable
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens)
Industrial crafter now needs to be empty before it can be picked up
Electric furnace description tweak
Simplified some recursive behaviour on the conveyor
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
Fixed some passthrough issues with conveyors
Protocol++
Fixed some pipe prevent building volumes lingering after a connection has been removed
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
Pool the industrial pipe prevent building volume
Added two new slots to the locker, each slot corresponds to a different partition in the locker
Fixed conveyor not properly processing items that don't stack
Don't allow industrial pipes to pass through walls
Pipes are still allowed to pass through closed doors
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Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
Fixed filter pass/fail outputs staying active after turning off a conveyor
Added an extra slot to each workbench for industrial crafters
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood)
Crafter can now start a craft if required ingredients are split across slots
Fix electric furnace not properly declaring input/output slots
Fix storage adaptor lights flashing once when getting placed
Replaced placeholder FX on Crafter
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner
Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor
Conveyors will draw from a maximum of 16 containers per tick
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
Fixed pipes not getting disabled by LOD
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
Hooked up on/off lights on the conveyor
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
Conveyor interface lighting
Changed some industrial textures to faciliate new lights.
Fixed Conveyor model not using the metallic texture.
WIP better directional display when in TC range on pipes
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
baseline furnace balance pass
fixed/improved electric furnace bounds, volumes, collider
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
Better fix for the splitter > crafter blueprint scenario
Some comments
Hacky solution to fix issue where a conveyor is hooked up to a splitter and then connected to both of a crafters inputs (will attempt a better fix next)
Reworked lights on the industrial crafter
Event light test group for the Storage Adapter
Bunch of various texture optimization & related mats.