branchrust_reboot/main/industrialcancel

387 Commits over 273 Days - 0.06cph!

2 Years Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
2 Years Ago
Merge from main
2 Years Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
2 Years Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
2 Years Ago
Fix not being able to place deployables on top of industrial pipes
2 Years Ago
Merge from main
2 Years Ago
Fixed some filter pass/fail passthrough issues on the conveyor
2 Years Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
2 Years Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
2 Years Ago
Fixed storage adaptor being invulnerable
2 Years Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
2 Years Ago
Simplified some recursive behaviour on the conveyor
2 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
2 Years Ago
Fixed some passthrough issues with conveyors Protocol++
2 Years Ago
Log cleanup
2 Years Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
2 Years Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
2 Years Ago
Pool the industrial pipe prevent building volume
2 Years Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
2 Years Ago
Fixed conveyor not properly processing items that don't stack
2 Years Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
2 Years Ago
Protocol++
2 Years Ago
Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
2 Years Ago
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
2 Years Ago
Fixed filter pass/fail outputs staying active after turning off a conveyor
2 Years Ago
Added an extra slot to each workbench for industrial crafters
2 Years Ago
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood) Crafter can now start a craft if required ingredients are split across slots
2 Years Ago
Crafter fx tweaks
2 Years Ago
Fix electric furnace not properly declaring input/output slots Fix storage adaptor lights flashing once when getting placed
2 Years Ago
Replaced placeholder FX on Crafter
2 Years Ago
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
2 Years Ago
Protocol++
2 Years Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
2 Years Ago
Protocol++
2 Years Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
2 Years Ago
Fixed pipes not getting disabled by LOD
2 Years Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
2 Years Ago
Hooked up on/off lights on the conveyor
2 Years Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
2 Years Ago
Fix directional scroll
2 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
2 Years Ago
WIP better directional display when in TC range on pipes
2 Years Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
2 Years Ago
Protocol++
2 Years Ago
baseline furnace balance pass
2 Years Ago
fixed/improved electric furnace bounds, volumes, collider
2 Years Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
2 Years Ago
Better fix for the splitter > crafter blueprint scenario
2 Years Ago
Some comments Hacky solution to fix issue where a conveyor is hooked up to a splitter and then connected to both of a crafters inputs (will attempt a better fix next)
2 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.