branchrust_reboot/main/industrialcancel

387 Commits over 273 Days - 0.06cph!

1 Year Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
1 Year Ago
Merge from main
1 Year Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
1 Year Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
1 Year Ago
Fix not being able to place deployables on top of industrial pipes
1 Year Ago
Merge from main
1 Year Ago
Fixed some filter pass/fail passthrough issues on the conveyor
1 Year Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
1 Year Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
1 Year Ago
Fixed storage adaptor being invulnerable
1 Year Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
1 Year Ago
Simplified some recursive behaviour on the conveyor
1 Year Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
1 Year Ago
Fixed some passthrough issues with conveyors Protocol++
1 Year Ago
Log cleanup
1 Year Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
1 Year Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
1 Year Ago
Pool the industrial pipe prevent building volume
1 Year Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
1 Year Ago
Fixed conveyor not properly processing items that don't stack
1 Year Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
1 Year Ago
Protocol++
1 Year Ago
Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
1 Year Ago
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
1 Year Ago
Fixed filter pass/fail outputs staying active after turning off a conveyor
1 Year Ago
Added an extra slot to each workbench for industrial crafters
1 Year Ago
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood) Crafter can now start a craft if required ingredients are split across slots
1 Year Ago
Crafter fx tweaks
1 Year Ago
Fix electric furnace not properly declaring input/output slots Fix storage adaptor lights flashing once when getting placed
1 Year Ago
Replaced placeholder FX on Crafter
1 Year Ago
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
1 Year Ago
Protocol++
1 Year Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
1 Year Ago
Protocol++
1 Year Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
1 Year Ago
Fixed pipes not getting disabled by LOD
1 Year Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
1 Year Ago
Hooked up on/off lights on the conveyor
1 Year Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
1 Year Ago
Fix directional scroll
1 Year Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
1 Year Ago
WIP better directional display when in TC range on pipes
1 Year Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
1 Year Ago
Protocol++
1 Year Ago
baseline furnace balance pass
1 Year Ago
fixed/improved electric furnace bounds, volumes, collider
1 Year Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
1 Year Ago
Better fix for the splitter > crafter blueprint scenario
1 Year Ago
Some comments Hacky solution to fix issue where a conveyor is hooked up to a splitter and then connected to both of a crafters inputs (will attempt a better fix next)
1 Year Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.