branchrust_reboot/main/industrialcancel

380 Commits over 273 Days - 0.06cph!

4 Years Ago
Merge from main
4 Years Ago
vm wrench pipe fixes
4 Years Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
4 Years Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
4 Years Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
4 Years Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
4 Years Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
4 Years Ago
Fixed animator trigger name on wrench
4 Years Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
4 Years Ago
Codegen, manifest
4 Years Ago
Merge from main
4 Years Ago
Typo fixes
4 Years Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
4 Years Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
4 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
4 Years Ago
Improved pipe viewmodel
4 Years Ago
Fixed several UI display issues for category filtering
4 Years Ago
Performance improvements Fixed some cases where memory leaks could occur
4 Years Ago
Combiner and pipe tool prefab setup
4 Years Ago
Triangle allocation fixes
4 Years Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
4 Years Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
4 Years Ago
Fix ridge UV's
4 Years Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
4 Years Ago
UV changes
4 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
4 Years Ago
Add uv support for pipe brackets Mirror UV's
4 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
4 Years Ago
WIP adding translation support and icons for all steps of the filter process
4 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
4 Years Ago
Merge from main
4 Years Ago
Colour variants
4 Years Ago
UV fixes
4 Years Ago
WIP uv layout change
4 Years Ago
first iteration of the coloured pipe textures
4 Years Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
4 Years Ago
Sparks now play once an item has finished crafting
4 Years Ago
Merge from main
4 Years Ago
Client compile fix
4 Years Ago
Crafter now shakes and sparks while crafting
4 Years Ago
Adjusted crafter slot positions on each workbench
4 Years Ago
Electric furnace gibs setup
4 Years Ago
Merge from ElectricFurnace
4 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
4 Years Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
4 Years Ago
Make crafter loot panel a prefab, not S2P
4 Years Ago
Fixed directional lines not working on pipes
4 Years Ago
More crafter prefab setup
4 Years Ago
Added support for industrial pipes having ridge sections at distance intervals
4 Years Ago
Apply icon material and LOD settings to conveyor