branchrust_reboot/main/industrialcancel

387 Commits over 273 Days - 0.06cph!

1 Year Ago
Can now filter items blueprints in conveyors
1 Year Ago
Show a prompt on the conveyor filter UI if no items are assigned Can attach adaptor to small wooden box, small furnace and large furnace Moved electric furnace power point Removed built in electric furnace industrial slots, now needs a storage adaptor
1 Year Ago
Merge from main
1 Year Ago
Fixed combiner showing incorrect IO information in inventory
1 Year Ago
Merge from main
1 Year Ago
Play wrench hit anim every time a pipe piece is placed Speed up hit animation (0.8->1.2)
1 Year Ago
Merge from main
1 Year Ago
vm wrench pipe fixes
1 Year Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
1 Year Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
1 Year Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
1 Year Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
1 Year Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
1 Year Ago
Fixed animator trigger name on wrench
1 Year Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main
1 Year Ago
Typo fixes
1 Year Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
1 Year Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
1 Year Ago
Adjusted some socket positions for the storage adaptor now that we have final art
1 Year Ago
Improved pipe viewmodel
1 Year Ago
Fixed several UI display issues for category filtering
1 Year Ago
Performance improvements Fixed some cases where memory leaks could occur
1 Year Ago
Combiner and pipe tool prefab setup
1 Year Ago
Triangle allocation fixes
1 Year Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
1 Year Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
1 Year Ago
Fix ridge UV's
1 Year Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
1 Year Ago
UV changes
1 Year Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
1 Year Ago
Add uv support for pipe brackets Mirror UV's
1 Year Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
1 Year Ago
WIP adding translation support and icons for all steps of the filter process
1 Year Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
1 Year Ago
Merge from main
1 Year Ago
Colour variants
1 Year Ago
UV fixes
1 Year Ago
WIP uv layout change
1 Year Ago
first iteration of the coloured pipe textures
1 Year Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
1 Year Ago
Sparks now play once an item has finished crafting
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Crafter now shakes and sparks while crafting
1 Year Ago
Adjusted crafter slot positions on each workbench
1 Year Ago
Electric furnace gibs setup
1 Year Ago
Merge from ElectricFurnace
1 Year Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)