branchrust_reboot/main/industrialcancel

387 Commits over 273 Days - 0.06cph!

2 Years Ago
Can now filter items blueprints in conveyors
2 Years Ago
Show a prompt on the conveyor filter UI if no items are assigned Can attach adaptor to small wooden box, small furnace and large furnace Moved electric furnace power point Removed built in electric furnace industrial slots, now needs a storage adaptor
2 Years Ago
Merge from main
3 Years Ago
Fixed combiner showing incorrect IO information in inventory
3 Years Ago
Merge from main
3 Years Ago
Play wrench hit anim every time a pipe piece is placed Speed up hit animation (0.8->1.2)
3 Years Ago
Merge from main
3 Years Ago
vm wrench pipe fixes
3 Years Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
3 Years Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
3 Years Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
3 Years Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
3 Years Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
3 Years Ago
Fixed animator trigger name on wrench
3 Years Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
3 Years Ago
Codegen, manifest
3 Years Ago
Merge from main
3 Years Ago
Typo fixes
3 Years Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
3 Years Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
3 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
3 Years Ago
Improved pipe viewmodel
3 Years Ago
Fixed several UI display issues for category filtering
3 Years Ago
Performance improvements Fixed some cases where memory leaks could occur
3 Years Ago
Combiner and pipe tool prefab setup
3 Years Ago
Triangle allocation fixes
3 Years Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
3 Years Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
3 Years Ago
Fix ridge UV's
3 Years Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
3 Years Ago
UV changes
3 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
3 Years Ago
Add uv support for pipe brackets Mirror UV's
3 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
3 Years Ago
WIP adding translation support and icons for all steps of the filter process
3 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
3 Years Ago
Merge from main
3 Years Ago
Colour variants
3 Years Ago
UV fixes
3 Years Ago
WIP uv layout change
3 Years Ago
first iteration of the coloured pipe textures
3 Years Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
3 Years Ago
Sparks now play once an item has finished crafting
3 Years Ago
Merge from main
3 Years Ago
Client compile fix
3 Years Ago
Crafter now shakes and sparks while crafting
3 Years Ago
Adjusted crafter slot positions on each workbench
3 Years Ago
Electric furnace gibs setup
3 Years Ago
Merge from ElectricFurnace
3 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)