branchrust_reboot/main/industrialcancel
387 Commits over 273 Days - 0.06cph!
Can now filter items blueprints in conveyors
Show a prompt on the conveyor filter UI if no items are assigned
Can attach adaptor to small wooden box, small furnace and large furnace
Moved electric furnace power point
Removed built in electric furnace industrial slots, now needs a storage adaptor
Fixed combiner showing incorrect IO information in inventory
Play wrench hit anim every time a pipe piece is placed
Speed up hit animation (0.8->1.2)
Don't show the fuel row on the electric furance loot panel
Update electric furnace description
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
Adjust IO positions on conveyor to make passthrough more obvious
Fix exception when loading into a server with pipes
Fix warning spam when using wrench
Fixed missing mips on new item icons
Fixed missing electrical category icon on item filter dialog
Fixed animator trigger name on wrench
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
Adjusted some socket positions for the storage adaptor now that we have final art
Fixed several UI display issues for category filtering
Performance improvements
Fixed some cases where memory leaks could occur
Combiner and pipe tool prefab setup
Triangle allocation fixes
Added pipe wrench tool for industrial pipes
- added viewmodel and prefab
- added world model w/ lods and prefab
- material and textures
Generate the pipe meshes in a threaded job (non-burst unfortunately)
Combiner prefab setup
Move pipe rendering into a child prefab for easier updates across all colour prefabs
Remove multi sub mesh support, everything is using the same material now
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
Add uv support for pipe brackets
Mirror UV's
v2 pipe trim texture sheet
added pipe rim trim to the pipe trim texture sheet
updated pipe textures
WIP adding translation support and icons for all steps of the filter process
Can now switch between pipe colours
Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
first iteration of the coloured pipe textures
added industrial combiner
- LODs and GIBs
- Materials and textures
Updated deploy predab
Sparks now play once an item has finished crafting
Crafter now shakes and sparks while crafting
Adjusted crafter slot positions on each workbench
Electric furnace gibs setup
Merge from ElectricFurnace
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)