branchrust_reboot/main/industrial_dlccancel

230 Commits over 92 Days - 0.10cph!

4 Months Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
4 Months Ago
adding burst cloth to third person industrial torch
4 Months Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
4 Months Ago
world model animations for industrial torch
4 Months Ago
updating masks for industrial torch anims
4 Months Ago
industrial torch 3p anim set up
4 Months Ago
merge from bowless_crossbow
4 Months Ago
Industrial Torch - Updated worldmodel with LODs
4 Months Ago
skins
4 Months Ago
renamed to industrial decor pack
4 Months Ago
merge from bowless_crossbow
4 Months Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
4 Months Ago
merge from main
4 Months Ago
Tweaking industrial torch burst cloth settings
4 Months Ago
Setup colour changing with spraycan on industrial shelves
4 Months Ago
Adding burst cloth material for industrial torch
4 Months Ago
Adding burst cloth to industrial torch viewmodel setup
4 Months Ago
merge from bowless_crossbow
4 Months Ago
merge from main
4 Months Ago
Industrial torch animation + animator blend updates
4 Months Ago
Updating industrial torch viewmodel rig
4 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
4 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
4 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
4 Months Ago
industrial garage door; - colliders fix
4 Months Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
4 Months Ago
Merge from main
4 Months Ago
Industrial Torch first pass animations
5 Months Ago
Industrial torch anim and prefab updates
5 Months Ago
Update colliders on industrial garage door to exactly match those on original door
5 Months Ago
Updating industrial torch viewmodel fbx
5 Months Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
5 Months Ago
Updated door animaiton and animator scale to be -0.5 on close again
5 Months Ago
Fixing floating screws for industrial door mesh
5 Months Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
5 Months Ago
Adjust door chainlink colliders to overlap like they do on original garage door
5 Months Ago
Setup various things on the door prefab for the new skinned mesh renderer
5 Months Ago
Adding industrial torch work model fbx
5 Months Ago
Adding industrial torch rig
5 Months Ago
Merge from main
5 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
5 Months Ago
Garage door industrial animations
5 Months Ago
Fixing stray verts skinning for garage door
5 Months Ago
Source updates
5 Months Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
5 Months Ago
industrial garage door - minor texture tweak
5 Months Ago
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5 Months Ago
industrial garage door - Gibs added - Prefab updated
5 Months Ago
industrial garage door - merged sub objects on skin model
5 Months Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated