branchrust_reboot/main/industrial_dlccancel

214 Commits over 61 Days - 0.15cph!

12 Days Ago
Adding burst cloth to industrial torch viewmodel setup
12 Days Ago
merge from bowless_crossbow
12 Days Ago
merge from main
12 Days Ago
Industrial torch animation + animator blend updates
12 Days Ago
Updating industrial torch viewmodel rig
12 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
13 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
13 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
13 Days Ago
industrial garage door; - colliders fix
13 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
13 Days Ago
Merge from main
16 Days Ago
Industrial Torch first pass animations
20 Days Ago
Industrial torch anim and prefab updates
23 Days Ago
Update colliders on industrial garage door to exactly match those on original door
24 Days Ago
Updating industrial torch viewmodel fbx
24 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
25 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
25 Days Ago
Fixing floating screws for industrial door mesh
25 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
25 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
25 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
25 Days Ago
Adding industrial torch work model fbx
25 Days Ago
Adding industrial torch rig
25 Days Ago
Merge from main
26 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
26 Days Ago
Garage door industrial animations
30 Days Ago
Fixing stray verts skinning for garage door
30 Days Ago
Source updates
30 Days Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
31 Days Ago
industrial garage door - minor texture tweak
31 Days Ago
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31 Days Ago
industrial garage door - Gibs added - Prefab updated
31 Days Ago
industrial garage door - merged sub objects on skin model
31 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
32 Days Ago
Industrial Storage - tweaked gibs
32 Days Ago
updated textures part 2
32 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
32 Days Ago
industrial garage door - texture polish
32 Days Ago
merge from main
32 Days Ago
Industrial Storage - tweaked icon settings in prefabs
32 Days Ago
manifest, fixing industrial garage doors not skinning
32 Days Ago
merge from main
32 Days Ago
Industrial Storage - final textures, icons
32 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
32 Days Ago
merge from main
33 Days Ago
industrial garage door; - texture updates still wip
33 Days Ago
Industrial Storage - texture update
33 Days Ago
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
33 Days Ago
Industrial Storage - corpse meshes, gibs tweak
34 Days Ago
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)