branchrust_reboot/main/industrial_dlccancel

228 Commits over 92 Days - 0.10cph!

2 Months Ago
adding burst cloth to third person industrial torch
2 Months Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
2 Months Ago
world model animations for industrial torch
2 Months Ago
updating masks for industrial torch anims
2 Months Ago
industrial torch 3p anim set up
2 Months Ago
merge from bowless_crossbow
2 Months Ago
Industrial Torch - Updated worldmodel with LODs
2 Months Ago
skins
2 Months Ago
renamed to industrial decor pack
2 Months Ago
merge from bowless_crossbow
2 Months Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
2 Months Ago
merge from main
2 Months Ago
Tweaking industrial torch burst cloth settings
2 Months Ago
Setup colour changing with spraycan on industrial shelves
2 Months Ago
Adding burst cloth material for industrial torch
2 Months Ago
Adding burst cloth to industrial torch viewmodel setup
2 Months Ago
merge from bowless_crossbow
2 Months Ago
merge from main
2 Months Ago
Industrial torch animation + animator blend updates
2 Months Ago
Updating industrial torch viewmodel rig
2 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
2 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
2 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
2 Months Ago
industrial garage door; - colliders fix
2 Months Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
2 Months Ago
Merge from main
2 Months Ago
Industrial Torch first pass animations
2 Months Ago
Industrial torch anim and prefab updates
2 Months Ago
Update colliders on industrial garage door to exactly match those on original door
2 Months Ago
Updating industrial torch viewmodel fbx
2 Months Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
2 Months Ago
Updated door animaiton and animator scale to be -0.5 on close again
2 Months Ago
Fixing floating screws for industrial door mesh
2 Months Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
2 Months Ago
Adjust door chainlink colliders to overlap like they do on original garage door
2 Months Ago
Setup various things on the door prefab for the new skinned mesh renderer
2 Months Ago
Adding industrial torch work model fbx
3 Months Ago
Adding industrial torch rig
3 Months Ago
Merge from main
3 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
3 Months Ago
Garage door industrial animations
3 Months Ago
Fixing stray verts skinning for garage door
3 Months Ago
Source updates
3 Months Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
3 Months Ago
industrial garage door - minor texture tweak
3 Months Ago
industrial garage door - Gibs added - Prefab updated
3 Months Ago
industrial garage door - merged sub objects on skin model
3 Months Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
3 Months Ago
Industrial Storage - tweaked gibs
3 Months Ago
updated textures part 2