branchrust_reboot/main/industrial_dlccancel
228 Commits over 92 Days - 0.10cph!
adding burst cloth to third person industrial torch
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
world model animations for industrial torch
updating masks for industrial torch anims
industrial torch 3p anim set up
merge from bowless_crossbow
Industrial Torch - Updated worldmodel with LODs
renamed to industrial decor pack
merge from bowless_crossbow
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace
Also fixed the IO sub entity being respawned over and over when reskinned
Tweaking industrial torch burst cloth settings
Setup colour changing with spraycan on industrial shelves
Adding burst cloth material for industrial torch
Adding burst cloth to industrial torch viewmodel setup
merge from bowless_crossbow
Industrial torch animation + animator blend updates
Updating industrial torch viewmodel rig
industrial garage door;
- removed neighbouring ao from moving parts, only self occlusion for parts that move.
industrial garage door;
- fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
industrial garage door;
- fixed busy state model popping with the finished states. Should now be seamless between states.
industrial garage door;
- colliders fix
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
Industrial Torch first pass animations
Industrial torch anim and prefab updates
Update colliders on industrial garage door to exactly match those on original door
Updating industrial torch viewmodel fbx
Restoring a bunch of commits from yesterday I had to delete (sorry)
Updated door animaiton and animator scale to be -0.5 on close again
Fixing floating screws for industrial door mesh
industrial garage door
- fixed vehicle phys box missing reference to removed from client
Adjust door chainlink colliders to overlap like they do on original garage door
Setup various things on the door prefab for the new skinned mesh renderer
Adding industrial torch work model fbx
Adding industrial torch rig
initial industrial garage door prefab updates with animated rig, anim controller added
Garage door industrial animations
Fixing stray verts skinning for garage door
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
industrial garage door
- minor texture tweak
industrial garage door
- Gibs added
- Prefab updated
industrial garage door
- merged sub objects on skin model
industrial garage door
- LODs created
- Added model for skinnning / anim
- Icon updated
- Prefab updated
Industrial Storage - tweaked gibs