branchrust_reboot/main/industrial_dlccancel
89 Commits over 61 Days - 0.06cph!
Garage door industrial animations
Fixing stray verts skinning for garage door
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
industrial garage door
- minor texture tweak
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industrial garage door
- Gibs added
- Prefab updated
industrial garage door
- merged sub objects on skin model
industrial garage door
- LODs created
- Added model for skinnning / anim
- Icon updated
- Prefab updated
Industrial Storage - tweaked gibs
industrial floorpapers update, renamed them as well to match with the rest of the textures
industrial garage door
- texture polish
Industrial Storage - tweaked icon settings in prefabs
manifest, fixing industrial garage doors not skinning
Industrial Storage - final textures, icons
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
industrial garage door;
- texture updates still wip
Industrial Storage - texture update
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
Industrial Storage - corpse meshes, gibs tweak
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
industrial garage door
- model update
- placeholder textures
- material update all still wip
hooked up industrial pack as steam unlock not the furnace
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
Industrial Storage - LODs and gibs, small texture update
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
sprays and emojis for industrial
merge from main, will rebuild mainifest
Industrial Storage - WIP textures
Industrial Torch - Updated model with reduced dimentions and thinner grip area
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
industrial large furnace - updated LODs, baked LOD3, added collider
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
Industrial Autoturret - GIBs, icon, prefab setup
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
industrial garage door
- greybox model
- prefab created
- item created
- icon created
- ran manifest and localization
industrial electric furnace
- gibs
- corpse model
- updated prefabs
- ran manifest
industrial shelves full, half, wall
- Adjusted icon colour for better clarity
- Adjusted prefab starting material to blue
Fixed industrial furnace not retaining it's children (storage adaptors) when reskinning with spray can
industrial electric furnace
- added lods
- split glass and furnace
- updated item skin
- updated prefab
industrial shelves half height and wall shallow
- skin created and setup
- item updated
wall shallow bamboo shelf
- fix sitem itemname to allow skinning from repair bench and spray can
build skins for industrial salvaged shelves