branchrust_reboot/main/industrial_dlccancel

228 Commits over 92 Days - 0.10cph!

3 Months Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
3 Months Ago
added presets for cinematic textures
3 Months Ago
Industrial Storage - removed duplicate gibs file
3 Months Ago
Industrial Torch - Updated textures (still wip lads)
3 Months Ago
industrial large furnace - reverted to a single collision material
3 Months Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
3 Months Ago
Settings pass on industrial torch
3 Months Ago
correct IO positions on industrial auto turret
3 Months Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
3 Months Ago
merge from main
3 Months Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
3 Months Ago
added industrial torch to allowed torches on torchholder
3 Months Ago
merge from main
3 Months Ago
Industrial torch animation polish pass
3 Months Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
3 Months Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
3 Months Ago
merge from main
3 Months Ago
Lighting/FX industrial furnace.
3 Months Ago
Industrial Torch - Updated textures (wip)
3 Months Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
3 Months Ago
tweaked turretmountpoint on bow entities
3 Months Ago
Sized down because not used.
3 Months Ago
Industrial furnace lighting & material stuff.
3 Months Ago
industrial garage door; - Assign panner chain material to busy state model
3 Months Ago
Skinning industrial door
3 Months Ago
Fixing skinning and position offset for industrial door LODs
3 Months Ago
industrial garage door; - created panner material for the chain
3 Months Ago
Adding extra chain material for industrial garage door
3 Months Ago
Fixed skinning for industrial garage door
3 Months Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
3 Months Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
3 Months Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
3 Months Ago
industrial garage door; - fixed lock position
3 Months Ago
Updating burst cloth settings for industrial torch
3 Months Ago
industrial shelves; - missed one, removing redundant material
3 Months Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
3 Months Ago
Adjusted the pickup volumes for bamboo and industrial single shelf. This fixes not being able to pick up the shelf if you've deployed it too close to the TC.
3 Months Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
3 Months Ago
merge from main
3 Months Ago
torch animation updates
3 Months Ago
Removed EffectRecycle Script from the enabled.prefab (was causing issues).
3 Months Ago
Industrial Storage - added missing physics material to horizontal variant
3 Months Ago
Reorder industrial shelf colours to match shipping container
3 Months Ago
FIx NRE in SprayCan
3 Months Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
3 Months Ago
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
3 Months Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
3 Months Ago
Merge from main
3 Months Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
3 Months Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan