branchrust_reboot/main/industrial_dlccancel

228 Commits over 92 Days - 0.10cph!

35 Days Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
35 Days Ago
added presets for cinematic textures
35 Days Ago
Industrial Storage - removed duplicate gibs file
38 Days Ago
Industrial Torch - Updated textures (still wip lads)
38 Days Ago
industrial large furnace - reverted to a single collision material
38 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
38 Days Ago
Settings pass on industrial torch
38 Days Ago
correct IO positions on industrial auto turret
38 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
38 Days Ago
merge from main
38 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
38 Days Ago
added industrial torch to allowed torches on torchholder
38 Days Ago
merge from main
38 Days Ago
Industrial torch animation polish pass
38 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
38 Days Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
38 Days Ago
merge from main
39 Days Ago
Lighting/FX industrial furnace.
39 Days Ago
Industrial Torch - Updated textures (wip)
39 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
39 Days Ago
tweaked turretmountpoint on bow entities
39 Days Ago
Sized down because not used.
39 Days Ago
Industrial furnace lighting & material stuff.
39 Days Ago
industrial garage door; - Assign panner chain material to busy state model
39 Days Ago
Skinning industrial door
39 Days Ago
Fixing skinning and position offset for industrial door LODs
39 Days Ago
industrial garage door; - created panner material for the chain
39 Days Ago
Adding extra chain material for industrial garage door
39 Days Ago
Fixed skinning for industrial garage door
39 Days Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
39 Days Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
39 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
39 Days Ago
industrial garage door; - fixed lock position
39 Days Ago
Updating burst cloth settings for industrial torch
39 Days Ago
industrial shelves; - missed one, removing redundant material
39 Days Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
39 Days Ago
Adjusted the pickup volumes for bamboo and industrial single shelf. This fixes not being able to pick up the shelf if you've deployed it too close to the TC.
39 Days Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
39 Days Ago
merge from main
39 Days Ago
torch animation updates
39 Days Ago
Removed EffectRecycle Script from the enabled.prefab (was causing issues).
39 Days Ago
Industrial Storage - added missing physics material to horizontal variant
39 Days Ago
Reorder industrial shelf colours to match shipping container
40 Days Ago
FIx NRE in SprayCan
40 Days Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
40 Days Ago
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
40 Days Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
40 Days Ago
Merge from main
40 Days Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
40 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan