branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.
Can override playing position of a note for better spatial audio (setup on drums)
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Hooked up tambourine sound
Tambourine audio + sound defs
rigged trumpet, added to holdtype prefab
Fixed tambourine animations
Fixed incorrectly assigned animations on cowbell
Disable repeat animations and increase idle delay on trumpet
Enabled animation flags for drum kit
Fixed IK targets PropertyAttribute taking input over the following control in the inspector
Allow hand layer animations on static instruments
Disable repeat animations and add an animation idle delay, used on flute for better state management
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New "fun" category for Items
Move all instruments into new category
Instruments inventory loadout option
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Mountables can now loop an animation
Xylobones audio files and sound defs
anim and override updates, re-populated slots on main player animator
Instruments that can't play multiple notes can't play a new note until the current note is released
Move held prop handling to LateUpdate
Fixed animations playing forever on single note instruments (cowbell looping fix)
Added 3 more instrument playing animation slots and associated enums
trumpet - updated clip names, updated override controller
cowbell - re-positioned prop
flute - reduced clips to end on note position
xylo anims and ik targets update
Hold playing animations while a note is being held down
Fixed animations and IK triggering for notes that have no sfx hooked up
Hooked up cowbell animations
Hooked up drum kit sfx, IK tweaks
Hook up bass guitar notes
Xylophone hand positions and view position adjustments
Hook up trumpet animations
WIP sounds+defs for bass guitar, drums, and pvc flute
xylophone - updated existing ik targets
xylophone - player anim and override controller updates
updated tuba holdtype position and camera view
changed flute anims used in player controller
flute override controller changes
jerrycan holdtype now using lodded model, repositioned
Remove some placeholder instruments we're not going to produce
Tweaked some instrument animation crossfade timings
Fixed animations not playing if the same note was played multiple times
New note sfx importer to automate importing large numbers of notes