branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Block note input while in UI (inventory/Crafting/etc)
Switch third person camera to a sphere cast to prevent clipping
Switch drum kit, xylophone and piano to use burlap sack as world models
Rename Flute to "Pan Flute"
Added a revert changes to jenkins before we do a checkout to clear out any pending changes (checking out while files are changed won't update existing files)
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Reworked hit IK processes - instead of calculating an up, just lerp between two transforms (eg. left0, left0hit, etc)
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Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
When equipping an instrument, reset all bone scales above spine2 to 1
Fixed deploy mesh disabled on Bass guitar
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
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Recalculate note stop time on all clients, sounds a lot better
Fixed notes getting spammed when holding lmb on some instruments
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Remove cowbell deprecated key controller
Instrument null check logs
Smoother deploys on local player
Another guitar flag fix, has visual issues during deploy
Fixed some deploy animation issues on guitars
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
Mark gibs meshes as read/write
Potential fix for flute sfx not ending
Run animation null checks
Fix third person held camera not raycasting
position change on jerrycan guitar prefab
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tweaked guitar position in prefab
player guitar anim updates
Immediately enable the bone aligned guitar if switching from another guitar
Don't switch camera perspective if dismounting while playing a third person instrument
Updated NoteSfxImporter to import and assign notes to Instruments
Updated notes on Jerry Can Guitar
Jerry can guitar animation hookup
Update acoustic guitar with new guitar animations
Hooked up new guitar chord animations on Bass guitar
Added a new BoneAligner component that positions a transform half way between two bones
Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
player guitar chord anims
Add OpenBrowserToDLC method for new UI
Some cleanup
Fixed notes still playing when instrument is put away/dismounted
Lock interact crosshair to centre of screen in third person