branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Fix PlayNote NRE if a note is played out of listening range
Raise head slightly when crouching and looking down
Fixed Legs.ModelRotation not applying
trumpet and cowbell updates
Rotated instrument deployments 180
Piano mount position, clampings
Can look down when using tambourine
Replaced lean forward leg system with move player model backwards legs system
Fixed F3 debug view mode getting stomped
trumpet viewmodel updates
Removed LockRotation third person stuff
Cleaned how camera mode is selected from mounts/helds
In FirstPersonWithArms only show HideIfOwnerFirstPerson shit if it's the held entity
Fixed profiler block mismatch
Fixed Wearable not marking itself as dirty when renderer array changed
Fixed double deploy sfx on jerry can guitar
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Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet)
Hooked up cowbell view model
set instruments with viewmodels to use them
updates to cowbell vm position
tweaked RecentlyPlayedThreshold value on Trumpet
trumpet animator and anim meta updates
guitar viewmodel updates, bass and jerrycan prefabs
cowbell viewmodel, prefab, animator, anims
Expose transition duration on InstrumentStateBehaviour
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel
Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
Exposed viewmodel bob settings
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Exposed instruments audio slider in options menu
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