branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Fixed some rotation math issues in the new camera offset
Offset camera while in third person and moving based on current movement
transition blend timing on instrument playing section of player controller tweaked
player tambourine updates
drumkit ik target updates
RustEditor can now scroll
Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
Lowered piano hand lerp speed
Fixed xylophone dismount positions
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Applied speed changes to the rest of the instruments
Exposed crossfade speed, set to 0.05 on tuba
Make tuba a hold/looping instrument
Better normalized anim target on flute
Better eye rotation values when in third person
Clean out old InstrumentEffect class and prefabs
Better note responsiveness on tambourine
Fix wrong camera perspective when holding an instrument and using a static instrument
Some script reorganisation
Fixed default LMB/RMB notes not working on some instruments
Fixed cowbell issues
Fixed piano IK errors
Show hand animation layer on piano
Fixed missing albedo on bass guitar material
rigged trumpet and tuba anim updates
piano anim update, override changes, .deployed ik target tweaks, set up for anims
Cleanup
Remove old flute sound files
Fixed some instrument animations playing on the wrong layer
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Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
Crossfade animation tweaks
Playing a new note on an instrument that only supports one note at a time now stops the old note
Tuba animator hookup + override
updated player tuba anims
rigged tuba, added to holdtype
Possibly fixed notes not stopping on other clients
Fixed picking up Drums/Xylo/Piano adding chair to inventory
Fixed exception when setting up a keybind for new instrument binds
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
added 2 remaining note clips to rigged trumpet and instrument animator
Added missing animation slots on Instrument Animator
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit
Mountable instruments can now be destroyed
Clean out some old sound definitions
Xylophone audio note positions
Piano audio note positions
Don't spawn view models for held instruments
Added deploy sound defs for all of the new held instruments
Added mount sound defs for all the new mountable instruments