branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

233 Commits over 122 Days - 0.08cph!

45 Days Ago
Ambient boost defaults.
48 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
48 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
50 Days Ago
fix cloud movement in timescaled demo
50 Days Ago
Overcast wind 0.75 > 0.4
50 Days Ago
Toned jungle yellowing (anti-blue) down 4%
50 Days Ago
Fixed foggy weather having wind.
50 Days Ago
Old weather odds.
51 Days Ago
merge from main
51 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
51 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
51 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
52 Days Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
52 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
52 Days Ago
fix invisible 2D cloud layer
52 Days Ago
put foregroundfog shader in bundle
52 Days Ago
merge from brightnessfix
52 Days Ago
merge from main
55 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
56 Days Ago
merge from main
56 Days Ago
adjustments, mainly to rainmild clouds
56 Days Ago
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57 Days Ago
reduce number of fog shadow samples
57 Days Ago
merge from main
57 Days Ago
restore the fogginess when controlling autoturrets
57 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
57 Days Ago
▆▌▊▇ ▆█▍▄▅█ ▌█▍▉█▋ ▅▍▇▅▍▋▌ ▋▉ ▉▉ ▅▊▅▄▋▅▅▅▌▇ ▊▉▍▌▆▌▉▌. ▉▄▋▌▍▅▉█▋▆█ ▄▍▌▋▌▋▇▄ █▄▆▌█▉ ▇█▇▇ ▆▊▌▆▌ ▄▉▌▇ ▊▍▉ ▇█▌ ▊▌▇▌▌▄▅. ▍▌▅▌▆ ▅▇▆ ▉▊▅-▄█▉▊ ▋▅▌▆▄█▋▄.
58 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
59 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
59 Days Ago
merge from main
2 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
2 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
2 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
2 Months Ago
▄▊▌▊▍ ▍▇▊▍▄ ▉▆▅▉▅ ▊▍▅▇▆▄ █▅█▊▋▇.
2 Months Ago
merge from main
2 Months Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
2 Months Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.
2 Months Ago
fix debug_cloud_position not reporting the randomized offsets
2 Months Ago
Iterating: - Exposure improvements. (Overexposed horizon fix). - Minor tonemapping tweaks for highlights (overexposed arctic fix). - Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky. - Various related adjustments to keep harmony.
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
2 Months Ago
various adjustments
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
Climate for new falloff
2 Months Ago
Weather updates
2 Months Ago
Baselines for new atmosphere distance ramping
2 Months Ago
Working in the new haze falloff feature WIP.