branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

211 Commits over 91 Days - 0.10cph!

3 Hours Ago
reduce number of fog shadow samples
6 Hours Ago
merge from main
6 Hours Ago
restore the fogginess when controlling autoturrets
Today
fix cloud transitions into weather profiles with overridden sun/moon color scales
Yesterday
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Yesterday
change workshop editor rain/fog buttons to toggle the respective weather presets
2 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
2 Days Ago
merge from main
5 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
5 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
5 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
5 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
6 Days Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.
7 Days Ago
fix debug_cloud_position not reporting the randomized offsets
7 Days Ago
Iterating: - Exposure improvements. (Overexposed horizon fix). - Minor tonemapping tweaks for highlights (overexposed arctic fix). - Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky. - Various related adjustments to keep harmony.
7 Days Ago
Merge from main
7 Days Ago
merge from main
7 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
8 Days Ago
various adjustments
8 Days Ago
merge from main
9 Days Ago
Climate for new falloff
9 Days Ago
Weather updates
9 Days Ago
Baselines for new atmosphere distance ramping
9 Days Ago
Working in the new haze falloff feature WIP.
9 Days Ago
9 Days Ago
9 Days Ago
add per-biome, per-weather fog start distance ramps
9 Days Ago
Hazing iteration for distance.
12 Days Ago
don't interpolate atmosphere density stuff when live editing
12 Days Ago
make cloud haze configurable completely separately from atmosphere fog
12 Days Ago
Main cam contrast thing. Vcloud clear shape tweaks.
13 Days Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
13 Days Ago
Feedback tweak: Red/Orange balance into more orange.
13 Days Ago
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
13 Days Ago
13 Days Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
13 Days Ago
Feedback tweak: Cloud shapes
14 Days Ago
add atmosphere fog start/end ramp up distance
14 Days Ago
merge from main
15 Days Ago
15 Days Ago
merge from main
16 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
16 Days Ago
20 Days Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
21 Days Ago
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21 Days Ago
Underground config.