branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
211 Commits over 91 Days - 0.10cph!
reduce number of fog shadow samples
restore the fogginess when controlling autoturrets
fix cloud transitions into weather profiles with overridden sun/moon color scales
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change workshop editor rain/fog buttons to toggle the respective weather presets
skyrotation support, minor issue to figure out still with atmosphere shadowing
slightly increase cloud haze density for fog weather clouds, blends horizon better
use per frame integrated scroll offset for cloud detail noise instead of absolute time
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
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Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix.
Another night sky brightness pass between different weathers, to make them more consistent at night.
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance.
Tundra haze tweak.
fix debug_cloud_position not reporting the randomized offsets
Iterating:
- Exposure improvements. (Overexposed horizon fix).
- Minor tonemapping tweaks for highlights (overexposed arctic fix).
- Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky.
- Various related adjustments to keep harmony.
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
Baselines for new atmosphere distance ramping
Working in the new haze falloff feature WIP.
add per-biome, per-weather fog start distance ramps
Hazing iteration for distance.
don't interpolate atmosphere density stuff when live editing
make cloud haze configurable completely separately from atmosphere fog
Main cam contrast thing.
Vcloud clear shape tweaks.
add two toggles to apply tod contrast and tod fogginess to cloud sun color
Feedback tweak: Red/Orange balance into more orange.
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
Feedback tweak: Cloud shapes
add atmosphere fog start/end ramp up distance
avoid redundant sky ambient calc between fog and clouds, can be shared
potential fix for client weather.load clouds not being overridden by subsequent server load
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