branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
164 Commits over 91 Days - 0.08cph!
disable biome fog on craggy and playground as it doesn't make sense
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
Iterating
Cirrus clouds zero'd out for now.
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
ensure shaders are included
More arctic tuning for when the sun is low.
Less fog overflow out of the arctic biome.
Overcast improvements.
Minor SSS tweaks on clear.
support live edit of biome fog shore distance falloff in editor
add some per-weather+per-biome fog mults
fix override/live edit weather not respecting cloud configs
Various consistency tweaks.
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fix missing shader input on scene load
shadow map cheapification
trying out lerp transition again
Prevent sun banding at twilight.
configurable horizon buffer
performance tuning, cleanup
noise compression, reduce mip distance
fix reproj artifact when camera rotation snaps far
add separate shadow density scale for cloud atmosphere shadowing
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
VC TOD gradiation of ambient and scattering during sunsets.
add tod gradients for some cloud parameters
Cloud profiles & related tweaks.
Fixed a buncha edge cases and the moon weirdness when day first turns to night
Improved blue cast more, and long distance jungle localized fogging.
fix signed/unsigned mismatch warning
wind vector can be changed over time