branchrust_reboot/main/naval_update/boat_buildingcancel

284 Commits over 153 Days - 0.08cph!

2 Months Ago
Merge from parent
2 Months Ago
Make sails visually point "forward" regardless of placement
2 Months Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
2 Months Ago
Small refactor of dimensions debug draw and order of init calls.
2 Months Ago
Fix for empty boat building stations not being able to enter edit mode.
2 Months Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
2 Months Ago
Merge from parent
3 Months Ago
Made sails easier to interact with.
3 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
3 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
3 Months Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
3 Months Ago
Resolve merge UI conflict
3 Months Ago
Merge from parent (with UI conflict)
3 Months Ago
UI prefab update before fixing merge conflicts
3 Months Ago
Merge from parent
3 Months Ago
Updated test save with a couple of larger built boats, including cannons.
3 Months Ago
Very placeholder initial cannon firing
3 Months Ago
Compile fix
3 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
3 Months Ago
Added support for delaying drifting to BaseBoat.
3 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
3 Months Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
3 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
3 Months Ago
Merge from parent
3 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
3 Months Ago
Bounds fix
3 Months Ago
hull_triangle parent trigger & vehicle world collider.
3 Months Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
3 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
3 Months Ago
Merge from parent
3 Months Ago
Refactor child entity handling interface calls. Call them on server load.
3 Months Ago
More load fixes, including speed + mass
3 Months Ago
Correctly restore thrust point after a load
3 Months Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
3 Months Ago
Buoyancy flow force can be disabled per instance.
3 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
3 Months Ago
Anchor prefab/script setup. Manifest.
3 Months Ago
Anchor boiler
3 Months Ago
Merge from parent
3 Months Ago
Convars for aboard player and auto close sails checks.
3 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
3 Months Ago
Thrust position calculation fix
3 Months Ago
WIP Automatic thrust point calculation based on hull blocks
3 Months Ago
Tag hull pieces
3 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
3 Months Ago
Implement AnyPlayersOnBoat
3 Months Ago
EngineOn now checks for open sails and thrust
3 Months Ago
Sail blocking tweaks
3 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
3 Months Ago
Merge from parent