branchrust_reboot/main/naval_update/boat_buildingcancel

626 Commits over 214 Days - 0.12cph!

31 Days Ago
Merge from parent
32 Days Ago
Merge from vehicle_large
32 Days Ago
Check auth for finish building
32 Days Ago
Check for auth when trying to clear build area
32 Days Ago
Wheel code fix
32 Days Ago
Reduce vis range
32 Days Ago
Cache bbs privilege
33 Days Ago
Boat building station now behaves the same when ent killed as when destroyed (attempt to finish boat, kill everything otherwise)
33 Days Ago
Merge from more_auth
33 Days Ago
Auto auth player on placing steering wheel
33 Days Ago
Merge from parent
36 Days Ago
Cherry pick dock and edit fix
37 Days Ago
Steering wheel prefab cleanup
37 Days Ago
Fixed realm removes after object rework
37 Days Ago
Split netting visuals and collision into separate objects. Lowered both. Decreased placement height of hull blocks.
37 Days Ago
Fix call order when BBS dies, so FinishBuilding can actually work
37 Days Ago
Try and finish building any boat before killing it.
37 Days Ago
Destroy any boat construction when the platform gets destroyed
37 Days Ago
Merge from parent
38 Days Ago
Remove displacement from hull pieces
38 Days Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
38 Days Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
38 Days Ago
merge from new_bbs_volume_checks
38 Days Ago
Merge from parent
39 Days Ago
Merge from parent
39 Days Ago
Profiling
39 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
39 Days Ago
Remove some debug log spam
39 Days Ago
Cap push force
39 Days Ago
Fix push option showing all the time
39 Days Ago
Merge from parent
40 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
40 Days Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
40 Days Ago
Fix client boat building blocks after paste
40 Days Ago
Merge from parent
40 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
40 Days Ago
Merge from parent
40 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
40 Days Ago
Merge from parent
43 Days Ago
Merge from parent
44 Days Ago
Fix compile error in SocketMod_Anchor
44 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
44 Days Ago
Disable RendererBatch for any doors or windows added to boats.
44 Days Ago
Merge from parent
44 Days Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
44 Days Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
44 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
45 Days Ago
Can't push anchored boats...
45 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
45 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.