branchrust_reboot/main/naval_update/boat_buildingcancel

626 Commits over 214 Days - 0.12cph!

2 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
2 Months Ago
Stop anchor rope always animating
2 Months Ago
Reset pos/rot after load
2 Months Ago
Merge from naval_update
2 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
2 Months Ago
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2 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
2 Months Ago
merge from server_part_caching2
2 Months Ago
Merge from parent
2 Months Ago
Missed file
2 Months Ago
local BBS pos/rot change as part of larger wip changes
2 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
2 Months Ago
Hide boat building UI if there's a finished boat.
2 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
2 Months Ago
Enable repair on cannons
2 Months Ago
Check if boat can be edited before dock and edit
2 Months Ago
Implement boat decay
2 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
2 Months Ago
Change tip wording.
2 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
2 Months Ago
Set default EditFinishUseInterval to 1 second.
2 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
2 Months Ago
Merge from client_cache
2 Months Ago
Merge from parent
2 Months Ago
Build area must be free of players and entities for dock & edit to work
2 Months Ago
Update MustPlaceOnBoat error text
2 Months Ago
Merge from parent
2 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
2 Months Ago
Merge from parent
2 Months Ago
Quick refactor/cleanup
2 Months Ago
Merge from parent
2 Months Ago
Merge from largevehicle_groundwatch
2 Months Ago
Merge from parent
2 Months Ago
Include Vehicle_Large layer in stability notifications
2 Months Ago
Merge from parent
2 Months Ago
UI help info
2 Months Ago
Show block count and limit in boat building UI if a limit is set.
2 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
2 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
2 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
2 Months Ago
Merge from parent
3 Months Ago
merge from vehicle_large
3 Months Ago
merge from vehicle_large
3 Months Ago
Add ladders back to boat building station.
3 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
3 Months Ago
Merge from vehicle_large