branchrust_reboot/main/naval_update/boat_buildingcancel
626 Commits over 214 Days - 0.12cph!
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
Stop anchor rope always animating
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000.
Added IDestroyableOnPlayerBoatCollision.
Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
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Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
merge from server_part_caching2
local BBS pos/rot change as part of larger wip changes
Add serialization for lastEditLocalPos and lastEditLocalRot.
Should allow copy pasted boats to dock & edit without fucking up.
Also gonna need it for future changes.
Protobuf gen.
Hide boat building UI if there's a finished boat.
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Check if boat can be edited before dock and edit
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
Moved allow child stability support loading check from child to parent.
PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
Set default EditFinishUseInterval to 1 second.
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
Build area must be free of players and entities for dock & edit to work
Update MustPlaceOnBoat error text
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables.
Fixes placement of boat specific deployables on finished boats after recent layer changes.
Merge from largevehicle_groundwatch
Include Vehicle_Large layer in stability notifications
Show block count and limit in boat building UI if a limit is set.
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
Switch new convars to replicated for UI.
Add BoatBuildingStation.EditFinishUseInterval convar.
Small refactor.
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
Add ladders back to boat building station.
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics