branchrust_reboot/main/naval_update/boat_buildingcancel

626 Commits over 214 Days - 0.12cph!

20 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
20 Days Ago
Stop anchor rope always animating
21 Days Ago
Reset pos/rot after load
21 Days Ago
Merge from naval_update
22 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
22 Days Ago
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22 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
22 Days Ago
merge from server_part_caching2
22 Days Ago
Merge from parent
23 Days Ago
Missed file
23 Days Ago
local BBS pos/rot change as part of larger wip changes
23 Days Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
23 Days Ago
Hide boat building UI if there's a finished boat.
23 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
23 Days Ago
Enable repair on cannons
23 Days Ago
Check if boat can be edited before dock and edit
23 Days Ago
Implement boat decay
23 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
23 Days Ago
Merge from parent
24 Days Ago
Merge from parent
24 Days Ago
Merge from parent
24 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
24 Days Ago
Change tip wording.
24 Days Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
24 Days Ago
Set default EditFinishUseInterval to 1 second.
24 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
24 Days Ago
Merge from client_cache
24 Days Ago
Merge from parent
25 Days Ago
Build area must be free of players and entities for dock & edit to work
25 Days Ago
Update MustPlaceOnBoat error text
25 Days Ago
Merge from parent
25 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
25 Days Ago
Merge from parent
25 Days Ago
Quick refactor/cleanup
25 Days Ago
Merge from parent
25 Days Ago
Merge from largevehicle_groundwatch
25 Days Ago
Merge from parent
26 Days Ago
Include Vehicle_Large layer in stability notifications
26 Days Ago
Merge from parent
26 Days Ago
UI help info
26 Days Ago
Show block count and limit in boat building UI if a limit is set.
26 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
26 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
26 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
26 Days Ago
Merge from parent
31 Days Ago
merge from vehicle_large
31 Days Ago
merge from vehicle_large
31 Days Ago
Add ladders back to boat building station.
31 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
31 Days Ago
Merge from vehicle_large