branchrust_reboot/main/naval_update/boat_buildingcancel

626 Commits over 214 Days - 0.12cph!

11 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
11 Months Ago
Stop anchor rope always animating
11 Months Ago
Reset pos/rot after load
11 Months Ago
Merge from naval_update
11 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
11 Months Ago
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11 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
11 Months Ago
merge from server_part_caching2
11 Months Ago
Merge from parent
11 Months Ago
Missed file
11 Months Ago
local BBS pos/rot change as part of larger wip changes
11 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
11 Months Ago
Hide boat building UI if there's a finished boat.
11 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
11 Months Ago
Enable repair on cannons
11 Months Ago
Check if boat can be edited before dock and edit
11 Months Ago
Implement boat decay
11 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
11 Months Ago
Change tip wording.
11 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
11 Months Ago
Set default EditFinishUseInterval to 1 second.
11 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
11 Months Ago
Merge from client_cache
11 Months Ago
Merge from parent
11 Months Ago
Build area must be free of players and entities for dock & edit to work
11 Months Ago
Update MustPlaceOnBoat error text
11 Months Ago
Merge from parent
11 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
11 Months Ago
Merge from parent
11 Months Ago
Quick refactor/cleanup
11 Months Ago
Merge from parent
11 Months Ago
Merge from largevehicle_groundwatch
11 Months Ago
Merge from parent
11 Months Ago
Include Vehicle_Large layer in stability notifications
11 Months Ago
Merge from parent
11 Months Ago
UI help info
11 Months Ago
Show block count and limit in boat building UI if a limit is set.
11 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
11 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
11 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
11 Months Ago
Merge from parent
11 Months Ago
merge from vehicle_large
11 Months Ago
merge from vehicle_large
11 Months Ago
Add ladders back to boat building station.
11 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
11 Months Ago
Merge from vehicle_large