branchrust_reboot/main/naval_update/boat_buildingcancel

624 Commits over 214 Days - 0.12cph!

11 Months Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
11 Months Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
11 Months Ago
Setup triangle floor block and add to boat building planner.
11 Months Ago
Only tick steering update when a player is mounted to the wheel
11 Months Ago
Remove rounded foundaction block from planner list
11 Months Ago
Tweak dismount positions for steering wheel for more lenient mounting
11 Months Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
11 Months Ago
Merge from naval_update
11 Months Ago
Compile fixes
11 Months Ago
Merge from parent
11 Months Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
11 Months Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
11 Months Ago
Manifest after merge
11 Months Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
11 Months Ago
Merge from naval_update
11 Months Ago
Fixes to get things working again
11 Months Ago
Merge from parent
11 Months Ago
Restored naval phrases
11 Months Ago
merge from naval_update
11 Months Ago
New naval phrases (so they arent lost after merging main)
12 Months Ago
Manifest
12 Months Ago
UI fix after merge
12 Months Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
priv prefab tweak
1 Year Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
1 Year Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
1 Year Ago
PlayerBoat prefab cleanup
1 Year Ago
Merge from parent
1 Year Ago
Merge from parenting_trigger_tests
1 Year Ago
Merge from parent
1 Year Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
1 Year Ago
Update test save
1 Year Ago
Add convar to toggle boat building block damage forwarding behaviour.
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from improvised_planks and very basic initial setup
1 Year Ago
Fix BBS bone name conflict with ladders
1 Year Ago
Cannons can now be placed after boat construction
1 Year Ago
Merge from bounds
1 Year Ago
Merge from parent
1 Year Ago
Make sails visually point "forward" regardless of placement
1 Year Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
1 Year Ago
Small refactor of dimensions debug draw and order of init calls.
1 Year Ago
Fix for empty boat building stations not being able to enter edit mode.
1 Year Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
1 Year Ago
Merge from parent
1 Year Ago
Made sails easier to interact with.
1 Year Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
1 Year Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes