branchrust_reboot/main/naval_update/boat_buildingcancel
626 Commits over 214 Days - 0.12cph!
merge from sail_physics_test
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
Setup triangle floor block and add to boat building planner.
Only tick steering update when a player is mounted to the wheel
Remove rounded foundaction block from planner list
Tweak dismount positions for steering wheel for more lenient mounting
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
Player built boats can now enter the deep sea:
TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
More post merge fixes.
Restored naval items/phrases.
New test save for deep sea boat testing.
fix for client colliders on deployables breaking server PlayerBoat (listen server only)
- BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
Fixes to get things working again
New naval phrases (so they arent lost after merging main)
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
Add playerboat_privilege entity.
Setup entity for player boat.
Manifest.
PlayerBoat prefab cleanup
Merge from parenting_trigger_tests
Add SetSailsOpen(distance, flag) debug console command to make testing easier
Add convar to toggle boat building block damage forwarding behaviour.
Merge from improvised_planks and very basic initial setup
Fix BBS bone name conflict with ladders
Cannons can now be placed after boat construction
Make sails visually point "forward" regardless of placement
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
Small refactor of dimensions debug draw and order of init calls.
Fix for empty boat building stations not being able to enter edit mode.
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation.
Remove some debug logs.
Made sails easier to interact with.