branchrust_reboot/main/naval_update/boat_buildingcancel

626 Commits over 214 Days - 0.12cph!

6 Months Ago
Boat building station triggers setup. Cleanup.
6 Months Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
6 Months Ago
More sail setup to match art
6 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
6 Months Ago
Sail fixes
6 Months Ago
More cleanup and removing old code.
6 Months Ago
Sail deploymennt guide mesh setup
6 Months Ago
PlayerBoat cleanup
6 Months Ago
Updated sail prefab with artwork
6 Months Ago
Merge from parent
6 Months Ago
Merge from sails
6 Months Ago
fixed boat wall.window dimensions, made colliders snug
6 Months Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
6 Months Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
6 Months Ago
BBS fixes
6 Months Ago
Applied Boat block type to remaining boat blocks
6 Months Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
6 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
More anchor wip. Anchor now checks it can see the water. Debug drawing. Test save update.
7 Months Ago
Anchor placement inprovements so it can be placed over water more easily. Added test point.
7 Months Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
7 Months Ago
More anchor setup and initial wip anim code.
7 Months Ago
Add anchor to test save boat
7 Months Ago
Full anchor functionality wip
7 Months Ago
Merge from manual_anchor
7 Months Ago
Merge from parent
7 Months Ago
Adding missing bottom mesh to triangle hull prefab
7 Months Ago
fixed boat door pickup and repair, added guide mesh for door
7 Months Ago
split the glass part from boat door mesh to enable convex collision baker to work there
7 Months Ago
Socket name fixes. Manifest Prefab updates.
7 Months Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
7 Months Ago
wip stairs setup
7 Months Ago
Merge from parent
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_update
7 Months Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
7 Months Ago
Merge from naval_update
7 Months Ago
Cannon deploy placement fix.
7 Months Ago
Cannon art/prefab updates. Assign placement prefab.
7 Months Ago
manifest
7 Months Ago
door.hinged.mboat models, item def, prefab
7 Months Ago
Fix all boat building block localizations
7 Months Ago
Add and setup low cannon wall. Added to boat planner.
7 Months Ago
broke up PlayerBoat monolith file
7 Months Ago
comitting to non-controlled sails and torque rudder control scheme for now
7 Months Ago
Merge from deployable_cannon
7 Months Ago
Fix cannon not appearing
7 Months Ago
Updated modular boat prefabs with art components, gibs
7 Months Ago
Make previous compile fix match the other ifdef behaviour