branchrust_reboot/main/naval_update/boat_buildingcancel
626 Commits over 214 Days - 0.12cph!
Boat building station triggers setup.
Cleanup.
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
More sail setup to match art
Remove a previous client side visual rotation hack for sail now we have art
More cleanup and removing old code.
Sail deploymennt guide mesh setup
Updated sail prefab with artwork
fixed boat wall.window dimensions, made colliders snug
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
Anchoring improvements.
Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
Applied Boat block type to remaining boat blocks
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building.
ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
More anchor wip.
Anchor now checks it can see the water.
Debug drawing.
Test save update.
Anchor placement inprovements so it can be placed over water more easily. Added test point.
Anchor anim controller setup, params, flow.
Anchor anim code now functional, handles state restoring.
More anchor setup and initial wip anim code.
Add anchor to test save boat
Full anchor functionality wip
Adding missing bottom mesh to triangle hull prefab
fixed boat door pickup and repair, added guide mesh for door
split the glass part from boat door mesh to enable convex collision baker to work there
Socket name fixes.
Manifest
Prefab updates.
Stair localization fixes.
Stair wood setup.
Initial stair prefab setup.
Test save update.
Further cannon setup.
Collision setup so it works nicely with cannon low wall.
Cannon deploy placement fix.
Cannon art/prefab updates.
Assign placement prefab.
door.hinged.mboat models, item def, prefab
Fix all boat building block localizations
Add and setup low cannon wall.
Added to boat planner.
broke up PlayerBoat monolith file
comitting to non-controlled sails and torque rudder control scheme for now
Merge from deployable_cannon
Updated modular boat prefabs with art components, gibs
Make previous compile fix match the other ifdef behaviour