branchrust_reboot/main/naval_update/boat_buildingcancel

487 Commits over 183 Days - 0.11cph!

58 Days Ago
Cannon art/prefab updates. Assign placement prefab.
59 Days Ago
manifest
59 Days Ago
door.hinged.mboat models, item def, prefab
59 Days Ago
Fix all boat building block localizations
59 Days Ago
Add and setup low cannon wall. Added to boat planner.
59 Days Ago
broke up PlayerBoat monolith file
59 Days Ago
comitting to non-controlled sails and torque rudder control scheme for now
59 Days Ago
Merge from deployable_cannon
59 Days Ago
Fix cannon not appearing
59 Days Ago
Updated modular boat prefabs with art components, gibs
59 Days Ago
Make previous compile fix match the other ifdef behaviour
59 Days Ago
Compile fix
59 Days Ago
merge from sail_physics_test
59 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
59 Days Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
60 Days Ago
Setup triangle floor block and add to boat building planner.
60 Days Ago
Only tick steering update when a player is mounted to the wheel
2 Months Ago
Remove rounded foundaction block from planner list
2 Months Ago
Tweak dismount positions for steering wheel for more lenient mounting
2 Months Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
2 Months Ago
Merge from naval_update
2 Months Ago
Compile fixes
2 Months Ago
Merge from parent
2 Months Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
2 Months Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
2 Months Ago
Manifest after merge
2 Months Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
2 Months Ago
Merge from naval_update
2 Months Ago
Fixes to get things working again
2 Months Ago
Merge from parent
3 Months Ago
Restored naval phrases
3 Months Ago
merge from naval_update
3 Months Ago
New naval phrases (so they arent lost after merging main)
3 Months Ago
Manifest
3 Months Ago
UI fix after merge
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
priv prefab tweak
3 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
3 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
3 Months Ago
PlayerBoat prefab cleanup
3 Months Ago
Merge from parent
3 Months Ago
Merge from parenting_trigger_tests
4 Months Ago
Merge from parent
4 Months Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
4 Months Ago
Update test save
4 Months Ago
Add convar to toggle boat building block damage forwarding behaviour.
4 Months Ago
Merge from parent
4 Months Ago
Merge from parent
4 Months Ago
Merge from improvised_planks and very basic initial setup