branchrust_reboot/main/naval_update/boat_buildingcancel

626 Commits over 214 Days - 0.12cph!

7 Months Ago
Merge from small_engine
7 Months Ago
Allow all door types on player boats
7 Months Ago
boatbuilding platform anim updates
7 Months Ago
SmallEngine fuel compile fixes
7 Months Ago
Boat building station anims
7 Months Ago
Merge from parent
7 Months Ago
Merge from sail_rotate
7 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
7 Months Ago
merge from boat_engine_fuel
7 Months Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
7 Months Ago
Merge from block_redirect
7 Months Ago
Updating boat building station rig
7 Months Ago
Allow regular window frames and embrasures in boat windows.
7 Months Ago
converted embrasures and reinforced window frame to convex colliders
7 Months Ago
converted all window frames tiers to convex colliders
7 Months Ago
Merge from parent
7 Months Ago
Merge from parent
7 Months Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
7 Months Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
7 Months Ago
Smalle engine deploy guide fixes/no collision.
7 Months Ago
Merge from parent
7 Months Ago
IBoatPropulsion compile fixes
7 Months Ago
Merge from naval_update
7 Months Ago
Small engine can now be picked up
7 Months Ago
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
7 Months Ago
Fix deployment warning for BBS
7 Months Ago
Show required propulsion items in boat building UI
7 Months Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
7 Months Ago
Small engine icon
7 Months Ago
BBS icon
7 Months Ago
Plank deployment fixes
7 Months Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
7 Months Ago
Double all block health contributions
7 Months Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
7 Months Ago
Merge from engine_forces
7 Months Ago
Merge from engine_forces
7 Months Ago
Engine basic functionality but no forces applied yet.
7 Months Ago
Merge from small_ramp
7 Months Ago
Merge from small_engine
7 Months Ago
Merge from parent
8 Months Ago
Profile the shit out of everything
8 Months Ago
Make a warning editor only to avoid tanking fps
8 Months Ago
Merge from parent
8 Months Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
8 Months Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
8 Months Ago
Merge from anchor_sockets
8 Months Ago
fixed zfight on boat low wall posts when adjacent
8 Months Ago
Codegen
8 Months Ago
Merge from parent
8 Months Ago
Cannons can only be mounted on finished boats. Call base mount showif checks. Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.