branchrust_reboot/main/naval_update/naval_missionscancel

48 Commits over 30 Days - 0.07cph!

Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
5 Days Ago
Codegen
5 Days Ago
Merge from naval_update
5 Days Ago
Fishing villages S2P
8 Days Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
9 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
9 Days Ago
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
15 Days Ago
Reapply oilrig monument changes for mission
15 Days Ago
Merge from naval_update
16 Days Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
16 Days Ago
Merge from naval_update
18 Days Ago
Reapply monument changes
19 Days Ago
Merge from naval_update
21 Days Ago
Fix compile error
21 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
21 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
23 Days Ago
Revert change to EditorSettings
23 Days Ago
Merge from naval_update
23 Days Ago
Fix how phrases were being displayed and edited in conversation graph editor, now utilizes the custom editor for phrases
24 Days Ago
Cleanup
24 Days Ago
Codegen again I guess
24 Days Ago
Codegen
24 Days Ago
Merge from naval_update
25 Days Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
26 Days Ago
Codegen and localization rebuild
26 Days Ago
Merge from naval_update
26 Days Ago
Restore mission rewards rebalance lost in merge
28 Days Ago
Merge from naval_update
28 Days Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
29 Days Ago
Merge from naval_update
35 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
36 Days Ago
Merge from naval_update
37 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
38 Days Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
42 Days Ago
Merge from naval_update
42 Days Ago
Fix compile errors
42 Days Ago
Merge from naval_update
43 Days Ago
Error scan checks for more than one occurrence of an ActionEvent node type
43 Days Ago
Cleanup code for node creation search window
43 Days Ago
Move error log to where it actually is an error
43 Days Ago
Better node/data type registry
43 Days Ago
Progress on cleaning up all current conversation/mission changes
43 Days Ago
Merge from naval_update
43 Days Ago
Commit progress on deep sea islands mission
45 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
47 Days Ago
Revert change to calculating distance on MissionPoint
47 Days Ago
Revert bad file change from merge
47 Days Ago
Merge from mission_create_streamlining