branchrust_reboot/main/new_console-uicancel
173 Commits over 28 Days - 0.26cph!
Fixed loadouts not loading in non debug builds
RidableHorse.prefab really wants to be reserialized
Fixed text layout issues in auto complete buttons when increasing console text size
Fixed auto complete still visible after closing the console
FlexVirtualScroll can now use GameObjectRef
Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
Can copy error by clicking on them
Fixed open folder button showing out of editor
I was hiding the 'save current loadout' button instead.....
Increased the error overlay size, reduced the max amount of entries
Added close buttons to the error overlay
Fixed fade out taking more time than expected
Error assert and exceptions can share the same bucket, they have the same color etc
Fixed colored background on console entries not working for asserts and exceptions but for real this time
Removed global.error, we now have debug.testerror
Fixed colored background on console entries not working for asserts and exceptions
Changed the strange 'Manifest Assets Loaded' log breaking TMP
User submitted commands are green + some other stuff I didnt save
Pressing tab auto accept the first auto completion entry
User submitted commands can't share the same bucket as regular logs (they have different colors)
Console auto complete buttons:
- Description has its own color
- Tweaked the command name and input bar colors
- Removed the space in between realm and command name
- Auto complete entries are as wide as the input bar
- Rows are a tad smaller, it can fit 6 now
Console entries are colored via the text instead of rich text
Add an '>" to user submitted commands
Default log color is brighter
User submitted commands color matches the input field text color
Error logs have a coloured background
Console auto complete is now anchored to the input field, fixes issues when changing game view size
console.clear and console.copy work with the new console
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
Console localization bits, fixed slight scrollbar layout issues
Made system info row copyable as well
Made all data row clickable, copies the content to the clipboard
Admin UI localization pass + some minor layout fixes
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
Show player health as int in the admin tab
Added something for when you dont have any loadouts or copy paste files
Fixed quick join text flex settings
Auto init the server tab for admins so you can't see the placeholder data
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.)
- Duplicate the help text to the remaining case
- Codegen
Use cached command for command list buttons. Fixes highlighted text not working
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
Changed item and vehicle list flex virtual scroll mode
Fixed some loc stuff
reduce error fade duration to 1 second
- Remove hover to preview
- Make default values green again
merge from new_console-ui/optims
Fix all the scrolling enlargement issues in console page
- Scale console autocomplete and input console fonts as you scroll zoom
-Allow setting font sizes on autocomplete and input console
- Fix autocomplete button putting the wrong things in the input field
- Cleanup
Reorganised command list page - cleaned it up slightly
- Restore client and server autocomplete tag colours
- Add them into command list as well