branchrust_reboot/main/new_console-uicancel
234 Commits over 28 Days - 0.35cph!
Changed item and vehicle list flex virtual scroll mode
Fixed some loc stuff
reduce error fade duration to 1 second
- Remove hover to preview
- Make default values green again
merge from new_console-ui/optims
Fix all the scrolling enlargement issues in console page
- Scale console autocomplete and input console fonts as you scroll zoom
-Allow setting font sizes on autocomplete and input console
- Fix autocomplete button putting the wrong things in the input field
- Cleanup
Reorganised command list page - cleaned it up slightly
- Restore client and server autocomplete tag colours
- Add them into command list as well
Make autocomplete buttons like the old ones - they are better
Better background blur shader, only used by the F1 menu for now
Added back error overlay toggle in the tools tab, it flips the convar
Fixed NRE when clicking on vehicle buttons in the main menu
Fixed rich text in search bars again
Fixed tabs allowed in demo not showing in demo
Reordered the tabs to match the old f1 menu
Made the dev tools UI less terrible at low resolution
Can't cycle through hidden tabs
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
Fixed console not selecting its input field when opened the first time
Removed rich text on search bars again
Ensure command list properly works when clicking on a convar
Remove the gap in the autocomplete button
- Setup script execution order for developer tools/console/error
- Setup after TMP has initialized (seems to cause less issues on initial check)
- Cleanup into a single file
Ensure error ui starts up early enough in script execution order
Stupid unity alpha calculations
Ensure legacy error ui does the same thing
Ensure new error ui doesnt render if erroroverlay is false.
Fixed gamemode restricted items not showing up as red in the item tab
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
- Always show convar descriptions (dont need to highlight them)
- Hide description if we have none
Fixed item buttons not working in builds
Fixed filtering ignoring items with no description
Disable image for items with no icons
Use item shortname if the display name is empty
Better fix for the flickering scrollbar when dragging
Awful fix for the search bar not showing its text in the item list
Fixed console and item list input fields not being deselected when closed
- Remove rich text from a bunch of places in the console
- Hide RconOnly command unless RCON
- Hide developer only commands unless developer