branchrust_reboot/main/radtown_reduxcancel
289 Commits over 91 Days - 0.13cph!
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
Heater static prefab lighting tweak
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
radtown S2P, refreshed HLOD
removing vertex stream components left over from vertex painting attemps
fixing some left over issues with shed, storage warehouse components
checked for decal projector issues
storage warehouse material tweaks
Fixed material inspector errors when using packed mask blend shader
Added renderer batch component to binbag prefabs
Fixed missing buildings in radtown HLOD
Lighting prefab backup
Shifted some pipes around a tiny bit for lighting purposes
Shifted some AC ducting around for lighting purposes
Moved lighting to its own prefab.
Use new'ish emission fresnel on Fluor fixtures.
Fixed clipping decal.
Heater mat tweak.
Added shadow proxy to sbl_garage_door to fix heavy light bleed.
Heat shimmer to prop heaters.
Some heater_floor material/texture tweaks and MIP adjustments because emissive UV islands are packed too tight.
Base prefab lighting tweaks to match.
Fixed off variant prefab not actually being off.
Off variant used on the second floor garage.
radtown redux HLOD setup and bake
set dressing polish, replaced old binbags with new ones
mailboxes textures metas at 1024
Added a bunch of landscape and portrait photos and paintings for residential deco
some set dressing improvements, removed some doors, rotated some doors to improve flow in level
various prefab/materials tweaks
set dressing progress backup
static (unusable) version of the car lift
various material tweaks
set dressing progress backup
manifest update (so residential door displays correctly
Imported Apartment Mailbox Textures, Model
Added and Setup Apartment Mailbox Prop Prefab
Setup Apartment Mailbox Material, Colliders and LODs
environment volumes pass #1
polished set dressing in the shed area
fixed some incorrect vertex normals on rubble props
fixed some intersecting polys on storage building large roof
merge main -> radtown_redux