branchrust_reboot/main/render_pipeline_testingcancel

630 Commits over 457 Days - 0.06cph!

5 Months Ago
fixes
5 Months Ago
merge from main
5 Months Ago
progress on billboard/particle lighting conversion to RRP
5 Months Ago
scene fix
5 Months Ago
finalize RRP underwater post processing
5 Months Ago
fix missing shader parameter used by post process effects
5 Months Ago
underwater post effect initial
5 Months Ago
remove debug print in WaterRendererFeature
5 Months Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
5 Months Ago
Added RRP support for the dev-only shadow convars
5 Months Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
5 Months Ago
Added a better way to handle the pipeline asset cloning to allow for settings to be set on the cloned asset before RRP is toggled on
5 Months Ago
Merge from render_pipeline_toggle
5 Months Ago
Updated the RRP package and made the shadow presets work while RRP is active
5 Months Ago
Merge from terrain_rrp_fix
5 Months Ago
the big sync
6 Months Ago
fix player_model changes stomped in merge
6 Months Ago
merge from main
6 Months Ago
Merge from main
6 Months Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
6 Months Ago
add RustForwardOpaque lightmode to opaque geometry pass
6 Months Ago
RRP deploy guides
6 Months Ago
6.3 fix
6 Months Ago
RRP viewmodel camera
7 Months Ago
merge from main
7 Months Ago
fix vclouds not showing up in water reflections in BiRP
7 Months Ago
merge from main
7 Months Ago
work around issues causing fog to be incorrect/denser than it should
7 Months Ago
remove unused uniform
7 Months Ago
fix vfog density map not using configured shore distance falloff
7 Months Ago
handle another case
7 Months Ago
fix sky compositing regression
7 Months Ago
fix error spam and water going invisible from water body mesh being null
7 Months Ago
don't overly downsample shadow map for vfog
7 Months Ago
fix name collision in maintaining backwards compat
7 Months Ago
get RRP running on unity 6
7 Months Ago
oops
7 Months Ago
probable fix for flickering fog
7 Months Ago
qa island thing
7 Months Ago
fixes, add missing components to some scenes
7 Months Ago
fix watercamera rrp unity 6
7 Months Ago
merge from unity6_compat
7 Months Ago
another fix
7 Months Ago
further
7 Months Ago
bunch of client preproc guards
7 Months Ago
merge from main
7 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
7 Months Ago
update player_preview prefab
7 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
7 Months Ago
partial fix for point/spot light biasing inconsistency with BiRP