branchrust_reboot/main/satellite_crashcancel

363 Commits over 153 Days - 0.10cph!

4 Months Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
4 Months Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
4 Months Ago
Thruster UI button tweak to allow for the extra text
4 Months Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
4 Months Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Client compile fix.
4 Months Ago
manifest
4 Months Ago
Add free fuel servervar for easier testing. Codegen.
4 Months Ago
Merge from main
4 Months Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Codegen
4 Months Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
4 Months Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
4 Months Ago
Codegen/proto
4 Months Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
4 Months Ago
Tweak placeholder remains size/pos/rot
4 Months Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
4 Months Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
4 Months Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
4 Months Ago
Fix lock trajectory token
4 Months Ago
Delete old SatelliteOrbit prefab
4 Months Ago
Satellite kills players on impact. Added killRadius and debug draw.
4 Months Ago
Fix fuel cells draining in wrong order
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Show faded fuel blocks when consumed instead of hiding them.
4 Months Ago
Merge from lockin
4 Months Ago
Fuel UI tweaks
4 Months Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
4 Months Ago
Initial conversion of fuel count display from just text to blocks.
4 Months Ago
Trigger an explosion at state transition too.
4 Months Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
Merge from prototyping
4 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from main