branchrust_reboot/main/satellite_crashcancel
220 Commits over 122 Days - 0.08cph!
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
Bump final_descent_seconds from 8 to 20
Merge from countdown_monitor
merge from playermaintainedmonuments
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Fix missing } in DartsGameLeaderboard protobuf
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally.
Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential.
Needs codegen.
Clean up of now unused code + inspector hookups
Fixed recharge countdown display
Correctly allow mounting the computer during final descent/impact.
Fix countdown display issues.
Switch instantly to the recharging/cooldown screen after impact.
Hide the timer when mounting after lockin
Refresh screen when flags change too for instant important updates
Change to invoke instead of Update for map display
Profile monitor map udates
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Screen map now only renders when the control computer is powered up.
Fix computer not being mountable for read only map view when satellite is descending
Merge from playermaintainedmonuments
Null check player in RPC_FireThruster
Server-side mount enforcement check for power
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
Manually force global broadcast, just incase - particularly for saves.
Fix safety delay not working with a potential range
Fixed the satellite prefab path for test commands
Enable saving on Satellite.entity again
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
Trying new impact detection method out
Add debug drawing for impact
Merge from playermaintainedmonuments
Merge from monument_cc_logging
SatellitControlComputer.static.entity fixes and remove old disabled art
Disable saving on static control computer prefab
Merge from playermaintainedmonuments
Shrink satellite kill radius to match the new (smaller) satellite model.
Fix model offset so it is centered in prefab.
Compact some serialization
Merge from targeting_refactor
Move the screen UI to the control computer prefab, not dynamically spawned.
Refactor code to use it.
Merge from control console art