branchrust_reboot/main/satellite_crashcancel

220 Commits over 122 Days - 0.08cph!

4 Hours Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
Today
Bump final_descent_seconds from 8 to 20
Today
R/W on collider
Today
Merge from countdown_monitor
Today
merge from playermaintainedmonuments
Today
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Today
Fix missing } in DartsGameLeaderboard protobuf
Today
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
4 Days Ago
Clean up of now unused code + inspector hookups
4 Days Ago
Fixed recharge countdown display
4 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
4 Days Ago
Hide the timer when mounting after lockin
5 Days Ago
Comment cleanup
5 Days Ago
Refresh screen when flags change too for instant important updates
5 Days Ago
Change to invoke instead of Update for map display
5 Days Ago
Profile monitor map udates
5 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
5 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
5 Days Ago
Screen map now only renders when the control computer is powered up.
5 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
5 Days Ago
Merge from playermaintainedmonuments
5 Days Ago
Null check player in RPC_FireThruster
5 Days Ago
Server-side mount enforcement check for power
6 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
6 Days Ago
Manually force global broadcast, just incase - particularly for saves.
6 Days Ago
Fix safety delay not working with a potential range
6 Days Ago
Fixed the satellite prefab path for test commands
6 Days Ago
Enable saving on Satellite.entity again
6 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
6 Days Ago
Trying new impact detection method out
6 Days Ago
Add debug drawing for impact
6 Days Ago
Merge from playermaintainedmonuments
6 Days Ago
Remove logging now.
6 Days Ago
Merge from monument_cc_logging
6 Days Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
6 Days Ago
Disable saving on static control computer prefab
6 Days Ago
Merge from playermaintainedmonuments
6 Days Ago
Codegen
6 Days Ago
Merge from main
11 Days Ago
Merge from more_cleanup
12 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
12 Days Ago
Compact some serialization
13 Days Ago
Merge from targeting_refactor
13 Days Ago
Remove some unused code
13 Days Ago
Merge from partials
13 Days Ago
Phrase merge fixes again
13 Days Ago
Merge from main
13 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
13 Days Ago
Merge from control console art
13 Days Ago
Manifest, id fixes.