branchrust_reboot/main/satellite_crashcancel
277 Commits over 122 Days - 0.09cph!
Harvestable wreckage setup - remains too hot to harvest until crates also cool
Set the satellite remains to use the mesh as a collider for now
Hook up particles to stage based inspector references for later.
Realm remove particles server-side
LOD / distance fixes.
Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
LOD/fake render setup for new stuff
Debug rendering for directions
Rotate impact effect to match satellite travel direction
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
Add terrain raycast checks, default off, behind a convar.
Fixed a bug in satellite.launch
Satellite.launch now includes trhe usual debug rendering for target location.
GetExtrapolationTime tweak
Remove old placeholder explosion/effect, use new one.
Moved fuel counts to convars
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
Rework satellite loot setup to be inspector driven
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
S2P launch site to get control computer changes
Enable saving on static control computer
Additional potential UI state/race fix
Fixed a tricky save/load bug for non-locked in targets.
Also removed some specific-player control tracking that we don't need any more.
Merge from playermaintainedmonuments
Better crate scattering rules.
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates.
Reworked loot spawning locations. Added some helper locations and improved spawn handling.
Debug rendering.
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
Fix UI map zooming in forever
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
Merge from playermaintainedmonuments
Satellite list serialization fixes
Merge from playermaintainedmonuments
Crate spawning now supports multiple crate types, picked at random.
Hooked up all 3 crates.
Setup prefab variants/entities for all satellite crates.
Removed collideders/gibs from source art prefabs.