branchrust_reboot/main/satellite_crashcancel

81 Commits over 92 Days - 0.04cph!

Today
Merge from main
4 Days Ago
Briefly show an "unsuitable location" error popup
5 Days Ago
Focus map on final targeting position when locking in.
5 Days Ago
Rework thruster debug labels so they fit nicely.
5 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
5 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
5 Days Ago
Merge from main
5 Days Ago
Merge from pttt
5 Days Ago
Merge from main
5 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
6 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
6 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
6 Days Ago
Move cheaper check up
6 Days Ago
Add debug logging behind a convar for satellite crash location calculations
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
6 Days Ago
CR fix
6 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
6 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
7 Days Ago
Thruster UI button tweak to allow for the extra text
7 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
7 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Client compile fix.
8 Days Ago
manifest
8 Days Ago
Add free fuel servervar for easier testing. Codegen.
8 Days Ago
Merge from main
8 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
8 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
Codegen
11 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
11 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
11 Days Ago
Codegen/proto
11 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
11 Days Ago
Tweak placeholder remains size/pos/rot
11 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
12 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
12 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
12 Days Ago
Fix lock trajectory token
12 Days Ago
Delete old SatelliteOrbit prefab
12 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
12 Days Ago
Fix fuel cells draining in wrong order
12 Days Ago
Merge from main
12 Days Ago
Merge from main
13 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
13 Days Ago
Merge from main
14 Days Ago
Merge from main