branchrust_reboot/main/satellite_crashcancel

277 Commits over 122 Days - 0.09cph!

Yesterday
Harvestable wreckage setup - remains too hot to harvest until crates also cool
Yesterday
Merge from PMM
Yesterday
Set the satellite remains to use the mesh as a collider for now
Yesterday
Merge from gameplay
Yesterday
Merge from PMM
2 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
2 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
2 Days Ago
LOD/fake render setup for new stuff
3 Days Ago
Enable model
3 Days Ago
Fixes
3 Days Ago
Re-add to prefab
3 Days Ago
Debug rendering for directions
3 Days Ago
Rotate impact effect to match satellite travel direction
3 Days Ago
Merge from PMM
3 Days Ago
Comment purge/cleanup
3 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
3 Days Ago
Add terrain raycast checks, default off, behind a convar.
3 Days Ago
Fixed a bug in satellite.launch
3 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
3 Days Ago
Codegen
3 Days Ago
Merge from PMM
3 Days Ago
Merge from crash_fix
4 Days Ago
GetExtrapolationTime tweak
4 Days Ago
Remove old placeholder explosion/effect, use new one.
4 Days Ago
Moved fuel counts to convars
4 Days Ago
Merge from PMM
6 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
6 Days Ago
Rework satellite loot setup to be inspector driven
6 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
6 Days Ago
S2P launch site to get control computer changes
6 Days Ago
Enable saving on static control computer
6 Days Ago
Merge from PMM
8 Days Ago
Bump CPS
8 Days Ago
Additional potential UI state/race fix
8 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
8 Days Ago
Merge from pmm
8 Days Ago
Merge from playermaintainedmonuments
9 Days Ago
Better crate scattering rules.
9 Days Ago
Collider handling tweaks
9 Days Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
9 Days Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
9 Days Ago
Fix UI map zooming in forever
10 Days Ago
Descent save fix
10 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
10 Days Ago
Manifest
10 Days Ago
Merge from playermaintainedmonuments
10 Days Ago
Satellite list serialization fixes
11 Days Ago
Merge from playermaintainedmonuments
12 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
12 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.