branchrust_reboot/main/satellite_crashcancel

277 Commits over 122 Days - 0.09cph!

52 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
52 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
52 Days Ago
Merge from main
52 Days Ago
Merge from pttt
52 Days Ago
Merge from main
52 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
53 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
53 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
53 Days Ago
Move cheaper check up
53 Days Ago
Add debug logging behind a convar for satellite crash location calculations
53 Days Ago
Merge from main
53 Days Ago
Merge from main
53 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
53 Days Ago
CR fix
53 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
53 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
54 Days Ago
Thruster UI button tweak to allow for the extra text
54 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
54 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
54 Days Ago
Merge from main
54 Days Ago
Merge from main
54 Days Ago
Client compile fix.
55 Days Ago
manifest
55 Days Ago
Add free fuel servervar for easier testing. Codegen.
55 Days Ago
Merge from main
55 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
55 Days Ago
Merge from main
58 Days Ago
Merge from main
58 Days Ago
Codegen
58 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
58 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
58 Days Ago
Codegen/proto
58 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
58 Days Ago
Tweak placeholder remains size/pos/rot
59 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
59 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
59 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
59 Days Ago
Fix lock trajectory token
59 Days Ago
Delete old SatelliteOrbit prefab
59 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
59 Days Ago
Fix fuel cells draining in wrong order
59 Days Ago
Merge from main
59 Days Ago
Merge from main
60 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
60 Days Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Show faded fuel blocks when consumed instead of hiding them.