branchrust_reboot/main/satellite_crashcancel

363 Commits over 153 Days - 0.10cph!

3 Months Ago
Merge from main (broken merged phrases)
3 Months Ago
Setup control computer entity with the WIP model
3 Months Ago
Merge from sat_con_console
3 Months Ago
Manifest after changes
3 Months Ago
Clean up of prefabs + folders
3 Months Ago
Merge from satellite_art
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Merge from main
3 Months Ago
Stricter water checks
3 Months Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
3 Months Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
3 Months Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
3 Months Ago
Update crash remains entity with new art
3 Months Ago
Merge from satellite_art
3 Months Ago
Gameplay tweaks
3 Months Ago
Merge from main
3 Months Ago
Add the raw satellite model to the prefab for now
3 Months Ago
Merge from satellite_art
3 Months Ago
Merge from main
3 Months Ago
Bump targeting budget
3 Months Ago
Codegen
3 Months Ago
Merge from main (protobuf message rejig for conflicts)
3 Months Ago
Merge from monitor_screens
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from multiframe_targeting
3 Months Ago
Merge from main
3 Months Ago
Targeting flashes
3 Months Ago
More map anim/behaviour tweaks
3 Months Ago
Switch to delta
3 Months Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
3 Months Ago
Disable thruster buttons during satelite lerps. Flash targeting circle when locked.
3 Months Ago
Lerp satellite targeting adjustments.
3 Months Ago
Compile fix
3 Months Ago
Add prevent building volume to crash remains
3 Months Ago
Codegen
3 Months Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
3 Months Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
3 Months Ago
Disable detect collisions for falling satellite
3 Months Ago
Menu priorities
3 Months Ago
Inventory access always available. Mount hidden until powered.
3 Months Ago
Tweak remains offset
3 Months Ago
Disable free powerup in the editor by default
3 Months Ago
Rename inventory access menu
3 Months Ago
SatelliteData.cs cleanup
3 Months Ago
Merge from main
3 Months Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
3 Months Ago
Switch from hardcoded tech trash define to ItemAmount
3 Months Ago
Trigger server notification on impact not stage 2 start
3 Months Ago
SatelliteData translation phrases