branchrust_reboot/main/satellite_crashcancel

277 Commits over 122 Days - 0.09cph!

2 Months Ago
Merge from lockin
2 Months Ago
Fuel UI tweaks
2 Months Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
2 Months Ago
Initial conversion of fuel count display from just text to blocks.
2 Months Ago
Trigger an explosion at state transition too.
2 Months Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Merge from prototyping
2 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
temp gibs
4 Months Ago
Add satellite specific explosion (temp)
4 Months Ago
Increase move/spin speeds
4 Months Ago
Add some very temporary VFX
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Basic entry point calculation so it lands approx near target spot
4 Months Ago
Increase start height
4 Months Ago
Fix
4 Months Ago
Setup some placeholder art in the prefab, initial rotation.
4 Months Ago
Initial prototyping