branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

2 Years Ago
corrected body used by horse for towing and some hitch->tow renaming
2 Years Ago
merge from main
2 Years Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
2 Years Ago
Changes to rope segments of catapult. Added transmission to parts that needed it.
2 Years Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
2 Years Ago
merge from physics_horses
2 Years Ago
merge from main
2 Years Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
2 Years Ago
Added catapult test meshes for Flavien
2 Years Ago
Siege tower constructable tweaks
2 Years Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
2 Years Ago
Orientation fix on catapult
2 Years Ago
Fixed catapult hierarchy
2 Years Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
2 Years Ago
Colour adjustments and detail additions to catapult
2 Years Ago
Added arted-up catapult model, materials, and textures. Some tweaks pending.
2 Years Ago
Fixed drawbridge animations Added another drawbridge to the lower level
2 Years Ago
Added front door and drawbridge to the siege tower
2 Years Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
2 Years Ago
Added siege tower Baseline, prefabs
2 Years Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
2 Years Ago
Compile fix, cleanup
2 Years Ago
Better physics setup (placeholder wheel movements) Added push intertaction
2 Years Ago
Catapult reloading interaction wip
2 Years Ago
merge from main
2 Years Ago
Added incendiary and explosive boulders
2 Years Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
2 Years Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
2 Years Ago
merge from main
2 Years Ago
siege tower wip
2 Years Ago
Quick change to rear ratchet
2 Years Ago
Blockout of catapult (not functional yet)