branchrust_reboot/main/siege_weaponscancel
432 Commits over 91 Days - 0.20cph!
corrected body used by horse for towing and some hitch->tow renaming
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
Changes to rope segments of catapult. Added transmission to parts that needed it.
Early tests at getting siege weapons hitchable by horses and cars
Tweaked catapult colliders, added repel and hurt triggers
merge from physics_horses
Catapult constructable stages
Restored wheel visuals
Improved firerecoil physics
Added catapult test meshes for Flavien
Siege tower constructable tweaks
Implemented catapult art, retargeted the animations
Setup catapult constructable prefab
Orientation fix on catapult
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned
Applied this new system to the siege tower
Colour adjustments and detail additions to catapult
Added arted-up catapult model, materials, and textures. Some tweaks pending.
Fixed drawbridge animations
Added another drawbridge to the lower level
Added front door and drawbridge to the siege tower
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
Added siege tower
Baseline, prefabs
Projectile speed and gravity affected by catapult charge when fired
Added 3 placeholder boulder explosion VFXs
Better physics setup (placeholder wheel movements)
Added push intertaction
Catapult reloading interaction wip
Added incendiary and explosive boulders
Reloading interaction
Added kinetic boulder ammo, catapults only accept kinetic ammunition
Started prototyping catapult siege weapon
Added basic interactions, placeholder fire animation
Only fires rockets atm, still need to add new projectiles
Quick change to rear ratchet
Blockout of catapult (not functional yet)