branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

1 Year Ago
Battering ram attack interaction moved to a world button
1 Year Ago
Created simple vehicle system. This is a wrapper around the original VehicleVisuals system which allows quick creation of vehicle wheel movement without immense boilerplate.
1 Year Ago
Restored battering ram animations Moved the existing models into a placeholder folder
1 Year Ago
Restored battering ram model position
1 Year Ago
Ballista reloading fixes and cleanup
1 Year Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
1 Year Ago
Battering ram constructable prefab and item setup Fixed missing animator
1 Year Ago
Reverted catapult's textures meta unwanted changes in 106265
1 Year Ago
merge from main
1 Year Ago
update to visuals prefab pivot (temporary)
1 Year Ago
updated ram hardware models to reflect latest concept changes
1 Year Ago
battering ram update to work in progress visuals
1 Year Ago
Added gibs to catapult. Changed catapult rust decals mat lookup.
1 Year Ago
battering ram fuel consumption
1 Year Ago
merge from main
1 Year Ago
backup ram prefab
1 Year Ago
Fixed siege tower server collider
1 Year Ago
Ballista gamefeel, placeholder anims
1 Year Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
1 Year Ago
siege tower update
1 Year Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
1 Year Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
1 Year Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
1 Year Ago
modular car style suspensions for battering ram and skateboard
1 Year Ago
merge from main
1 Year Ago
Compile fixes
1 Year Ago
BatteringRam now inherits from GroundVehicle
1 Year Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
1 Year Ago
Activated towing on all siege weapons
1 Year Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
1 Year Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
1 Year Ago
Polish on catapult. Fixed missing material slot on catapult entity
1 Year Ago
battering ram temporary greybox
1 Year Ago
TowingAttachment compile fix
1 Year Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
1 Year Ago
Feedback and polish on catapult and textures
1 Year Ago
Added Catapult Explosive Ammo Blockout Model
1 Year Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
1 Year Ago
cars ticking tow attachment properly and handling detaching
1 Year Ago
adjusting layering and position of towing anchors and triggers
1 Year Ago
Reduced AO on catapult trims
1 Year Ago
Added ballista seat, prefabs setup
1 Year Ago
Ballista prefab setup, code baseline
1 Year Ago
Compile fix
1 Year Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
1 Year Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
1 Year Ago
removed dependency on BaseEntity from AttachTo
1 Year Ago
-Ballista Begin
1 Year Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
1 Year Ago
Polish to catapult art. Added decal renderer to catapult prefab.