branchrust_reboot/main/siege_weaponscancel

432 Commits over 91 Days - 0.20cph!

10 Months Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
10 Months Ago
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10 Months Ago
Ensure ride horse shows up higher in menu before towing options
10 Months Ago
client compile fix
10 Months Ago
Server build errors
10 Months Ago
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
10 Months Ago
pivot work on battering ram wheel
10 Months Ago
merge from main
10 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
10 Months Ago
battering ram shell temp preview
10 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
10 Months Ago
Added Ballista item and constructable prefabs
10 Months Ago
Removed logs
10 Months Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
10 Months Ago
Ballista client compile fixex
10 Months Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
11 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
11 Months Ago
Changed the ballista reloading to a hold R to reload system
11 Months Ago
Added steer angle calculation to load
11 Months Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
11 Months Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
11 Months Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)
11 Months Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
11 Months Ago
Missed file
11 Months Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
11 Months Ago
Added fx effects to all of the battering rams wheels
11 Months Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
11 Months Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
11 Months Ago
missing TowingJointBreakDebug file
11 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
11 Months Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
11 Months Ago
server-only compile fix
11 Months Ago
client-only compile fixes
11 Months Ago
- Dont force wheel update code. Abstract -> Virtual - Base Siege Weapon now implements VehicleChassisVisuals Client Wheel User - Siege Weapon Wheels are stored on the shared class now - Swapped all siege weapons over to Bills new system (apart from BatteringRam) - BaseSiegeWeapon handles most of the movement logic
11 Months Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
11 Months Ago
more towing strength adjustment
11 Months Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
11 Months Ago
applying horse motion through rigidbody to give more information for joint resolution, also adjusted towing anchor down
11 Months Ago
Can't use the ram without starting the engine
11 Months Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
11 Months Ago
Better catapult colliders, added lootpanel prefab
11 Months Ago
halved twoing joint break strength
11 Months Ago
merge from main
11 Months Ago
Refactor: Further simple vehicle changes - Turned SimpleVehicleVisuals into a utility class instead. - Introduction of SimpleCarVisualsController to handle passing of appropriate settings into VehicleChassisVisuals. - Setup standard wheel update method. Retained old method of overrides.
11 Months Ago
server compile fix
11 Months Ago
Adjusted battering ram and ballista mount positions
11 Months Ago
SimpleVehicleVisuals server compile fix
11 Months Ago
Battering ram player model IK setup, added placeholder steering wheel
11 Months Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
11 Months Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline