branchrust_reboot/main/snowmobilecancel
460 Commits over 334 Days - 0.06cph!
More surface material FX into snowmobileBase (WIP)
replaced snowmobile driver pose with a blendtree for leaning tests
updated snowmobile driver pose for an anim, also added leaning anims
Don't try to match terrain roll, only pitch
Nixed the asphalt spin because the car fx doesn't fit it
Entity.proto edit to better match what's on Aux (help with merging)
Disable "Play On Show" for snowmobile ski smoke ParticleSystemCull script
Added support for hard surface ground FX for wheels (make snowmobile FX wheely good)
Ski sparks on asphalt 1/2
updated ik hand positions
updated snowmobile rig for rear suspension tests, updated skinning on all models
updated snowmobile albedo and ao
Reduced max steer angle further at high speeds
Snowmobile suspension experiment. Significantly smoothes out the snowmobile's operation
Wheel and tread rotation now animating at the correct speeds (both snowmobiles)
Take max spin slip for visuals instead of min
Fixed mounted player clipping issues:
- Snowmobile entity bounds height increased to include the player's height.
- Added a new vehicle clipping mode that does a linecast instead of capsule cast, to stop players getting dismounted for hitting trees at speed etc due to their capsule vs. snowmobile size.
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Snowmobile FX on snow WIP
Better lit snow kickback fx material files.
Retroactively applied to cars too.
Added min speed option for ground FX
Added snow on terrain for testing
Oops, revert accidental Bootstrap.cs commit
Fixed Tomaha complaining about missing animation layer
Added mouse steer to snowmobiles for cinematics
Optimization pass on all snowmobile textures & mats
reduced head look so it's not so extreme
Rigged up the new engine shake anim
Enabled head look on snowmobile driver and passenger
Switched Tomaha glass to a metal physic material to avoid þe olde glass decal problem
Fixed snowmobiles not loading correctly from save. Should fix Aux servers breaking on restart.
Rigged up the new snowmobile animations (except fuel gauge)
Merge Snowmobile_Meshchanges -> Snowmobile
Snowmobile smoothness/stability work
Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
Porting some ideas from my physics branch