branchrust_reboot/main/temperate_cliff_reworkcancel
86 Commits over 122 Days - 0.03cph!
Coastal cliff material tweaks
Coastal cliffs lowpoly and colliders
Deleted unnecessary textures
changed minimum sizes for unique environments procmap spawns
canyons 3500+
lakes 3000+
oasis 2000+
Added back old arid rock formations in procmap stack
removed stone splat from medium rock formation prefabs
Map shader now takes water depth from shore vectors into account
Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
Fixed RustCamera environment determination not taking water carving volumes into account
improved road rejection on jutting cliffs
road, rail rejection on hill cliffs
Integrated unique environments into World Setup stack
Adjusted min altitude for inland place cliff components to -100m
merge from unique environments to cliffs
Updated Topology Not settings for hill cliffs
More accurate terrain anchors for hill cliffs
More hill cliff progress
Made all hill cliffs 10% flatter
Hill cliff progress / better erosion / additional large hill cliff variants
added road rejection to jutting cliffs
extra jutting cliff prefab
coastal rocks decor modifier size tweak
File name cleanup
Jutting cliff prototype
Large coastal rock prototype
Updated spawn settings for variety of cliff generators
Hill cliffs erosion progress
large rock formation a test case
jutting cliff test case
More hill cliff progress / improved cliff shapes / scaled cliffs down
rock formation prefabs (sea) radius and fade improvements
propagated the latest changes into procmap stack
Hill cliffs proc map settings
Hill cliffs progress and mid size variants
updated rock formations
updated world setup to spawn them
road/rail rejection for coastal cliffs
More coastal cliff erosion
work in progress road/rail rejection for coastal cliffs
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
Fixed DecorAlign issues when incoming rotation is not identity
More coastal cliff erosion
Cliff alignment test scene
Added ApplyDecorComponents to PlaceCliffs
Coastal rocks prefab tweaks
Coastal rocks normal map fixes
Coastal rocks / prefabs / LODs and colliders
Fixed terrain-blend shader secondary layer uv/tiling params not working
Optimized generation speed for hill cliffs
Hill cliff placement progress
Hill cliffs progress
Rescaled details on coastal cliffs
Materials tweaks
File cleanup
Improved detail size on some cliffs. Reworked eroded edge
Added "Secondary Detail Layer" to standard terrain blend shader
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources