branchrust_reboot/main/temperate_cliff_reworkcancel

86 Commits over 122 Days - 0.03cph!

1 Year Ago
Coastal cliff material tweaks
1 Year Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
1 Year Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
1 Year Ago
merge from main
1 Year Ago
Added back old arid rock formations in procmap stack
1 Year Ago
removed stone splat from medium rock formation prefabs
1 Year Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
1 Year Ago
Fixed RustCamera environment determination not taking water carving volumes into account
1 Year Ago
improved road rejection on jutting cliffs
1 Year Ago
road, rail rejection on hill cliffs
1 Year Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
1 Year Ago
merge from unique environments to cliffs
1 Year Ago
Updated Topology Not settings for hill cliffs
1 Year Ago
More accurate terrain anchors for hill cliffs
1 Year Ago
More hill cliff progress Made all hill cliffs 10% flatter
1 Year Ago
Hill cliff progress / better erosion / additional large hill cliff variants
2 Years Ago
added road rejection to jutting cliffs
2 Years Ago
extra jutting cliff prefab
2 Years Ago
jutting cliffs progress
2 Years Ago
coastal rocks decor modifier size tweak
2 Years Ago
File name cleanup Jutting cliff prototype Large coastal rock prototype
2 Years Ago
Updated spawn settings for variety of cliff generators
2 Years Ago
Hill cliffs erosion progress
2 Years Ago
large rock formation a test case jutting cliff test case
2 Years Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
2 Years Ago
rock formation prefabs (sea) radius and fade improvements
2 Years Ago
propagated the latest changes into procmap stack
2 Years Ago
Hill cliffs proc map settings
2 Years Ago
Hill cliffs progress and mid size variants
2 Years Ago
updated rock formations updated world setup to spawn them
2 Years Ago
road/rail rejection for coastal cliffs
2 Years Ago
More coastal cliff erosion
2 Years Ago
work in progress road/rail rejection for coastal cliffs
2 Years Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
2 Years Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
2 Years Ago
Fixed DecorAlign issues when incoming rotation is not identity
2 Years Ago
More coastal cliff erosion
2 Years Ago
Cliff alignment test scene
2 Years Ago
Added ApplyDecorComponents to PlaceCliffs
2 Years Ago
Coastal rocks prefab tweaks
2 Years Ago
Coastal rocks normal map fixes
2 Years Ago
Coastal rocks / prefabs / LODs and colliders
2 Years Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
2 Years Ago
Optimized generation speed for hill cliffs
2 Years Ago
Hill cliff placement progress
2 Years Ago
merge from main
2 Years Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
2 Years Ago
Improved detail size on some cliffs. Reworked eroded edge
2 Years Ago
Added "Secondary Detail Layer" to standard terrain blend shader
2 Years Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources