branchrust_reboot/main/terrain-improvementscancel
207 Commits over 31 Days - 0.28cph!
Fixed terrain splat biome-based tinting
Fixed black terrain when enabling PVT on OSX
Updated LegacyLevel to work with latest changes
Terrain shader consolidation mega merge; removed deprecated terrain shaders, now using only one; reorganized
PVT merged 4 cache textures into 1; better TerrainExtension integration; now enabled via keyword toggle
Deprecated PVT_Terrain, moved functionality to TerrainTexturing; lowest quality base texture now works on legacy mode as well
Changed Terrain_Color to Terrain_Alpha; updated shaders from 4 chan color to 1 chan alpha
Updated TestLevel; Procedural Map updated via script
Decor parameters & scene stuff
Fixed lighthouse LOD group component
Attempt at missing script fix
Re-committing LegacyLevel scene
Added missing byte to float conversion to biome texture generation
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now)
Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
Added some lightweight compression to a couple of terrain maps
Snow is no longer treated as an overlay
Changed prefab cycle from shift-c to alt-shift-c
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
Added some missing terrain texture binds
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Scale rock detail texture UV tiling with object scale via property block
Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
Removed some missing script references
Made non-unique folder meta file GUID unique
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
Fixed OSX/GL shader compilation errors; fixed parallax
Completed switch to 2x4 terrain control on legacy shader set
Added particle accum layer to terrain blend shader; deprecated base layer AO
Reapplied fixes from commit 6783
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Initialize terrain alpha map with 1 if no texture to load was found
Removed TerrainColorSet from some prefab scenes (no longer required)
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Fixed TerrainMeta edit mode errors on terrains that don't have all components