branchrust_reboot/main/terrain-improvementscancel
207 Commits over 31 Days - 0.28cph!
Scene stuff. Atmosphere/camera wip.
Added property set copy/paste between SpeedTree materials
Various scene & env related.
Scene stuff, test tree settings, sky2 cam2 prefabs.
Protocol++ (network + save)
Fixed some dedicated server compilation errors
Added padding to bridge terrain adjustment
Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
Allow full range of FOV slider to actually be applied