branchrust_reboot/main/terrain-improvementscancel
207 Commits over 31 Days - 0.28cph!
Merged legacy-terrain and procgen7 branches
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Removed dead decor scripts. Plugin to Ignore.conf
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Fixed TerrainMeta edit mode errors on terrains that don't have all components
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Removed TerrainColorSet from some prefab scenes (no longer required)
Initialize terrain alpha map with 1 if no texture to load was found
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Reapplied fixes from commit 6783
Fixed OSX/GL shader compilation errors; fixed parallax
Completed switch to 2x4 terrain control on legacy shader set
Added particle accum layer to terrain blend shader; deprecated base layer AO
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
Made non-unique folder meta file GUID unique
Removed some missing script references
Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
Scale rock detail texture UV tiling with object scale via property block
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Added some missing terrain texture binds
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
Changed prefab cycle from shift-c to alt-shift-c
Snow is no longer treated as an overlay
Added some lightweight compression to a couple of terrain maps
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now)
Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
Added missing byte to float conversion to biome texture generation
Re-committing LegacyLevel scene
Attempt at missing script fix
Fixed lighthouse LOD group component