branchrust_reboot/main/terrain-improvementscancel
207 Commits over 31 Days - 0.28cph!
Ghetto fixed radtowns 2 and 4 being randomly scaled
Added LegacyLevel to build settings
Moved LegacyLevel to release folder
Various small fixes in the custom map
Prefab cleanup
Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
Added refresh to spawn handler context menu
Added parallax occlusion mapping to highest terrain quality mode
Render overlay alpha channel as white
Switched biome paint preview to overlay
Scene cleanup. New foliage prefabs.
Enabled trees in LegacyLevel
Added terrain painting overlay to terrain and terrain blend shaders
Silly me, doing it all complicated
Ignore spawn handler position
Backup before I ruin the grass.
Removed the need for WorldSetup
Trying an alternative height map encoding
Merge from custom-map-backend
Added emission to custom standard refraction shader
65 trillion more scene spawns.
Crystal fix. Chainlink fence assets.
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar