branchrust_reboot/main/terrain-improvementscancel
207 Commits over 31 Days - 0.28cph!
Smoothened river mesh slightly
Prefab scene placement updates
Forest splat mapping tweaks
Grassland splat mapping tweaks
Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
Allow full range of FOV slider to actually be applied
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
Added padding to bridge terrain adjustment
Fixed some dedicated server compilation errors
Protocol++ (network + save)
Scene stuff, test tree settings, sky2 cam2 prefabs.
Various scene & env related.
Added property set copy/paste between SpeedTree materials