branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

1 Year Ago
Setup map marker update on invokerepeating rather than FixedUpdate
1 Year Ago
Merge main
1 Year Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
1 Year Ago
Further optimisations Pooling used for other lists
1 Year Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
1 Year Ago
Removed gesture stop
1 Year Ago
Green mat
1 Year Ago
Fixed weird merge issues Fixed scene not being pushed
1 Year Ago
Merge main - that was a pain
1 Year Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
1 Year Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
1 Year Ago
Fixed broken load method
1 Year Ago
Merge main - fixed conflicts
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed collider issues on sentrys again
1 Year Ago
Fiannly got turrets working on vendor
1 Year Ago
Merge main
1 Year Ago
Fixed broken machine
1 Year Ago
Update manifest
1 Year Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
1 Year Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
1 Year Ago
Vendor can now be stopped by a player gesture Used a state machine instead
1 Year Ago
Setup sell orders properly Add targetting system
1 Year Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
1 Year Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
1 Year Ago
Added steering deadzone to avoid over corrections
1 Year Ago
We travelling!
1 Year Ago
Add debug print outs for steering
1 Year Ago
Fixed issues with rigidbodies. Increased target throttle
1 Year Ago
Fixed Harry Potter car
1 Year Ago
Fixed vendor recreating itself
1 Year Ago
Add network time fix
1 Year Ago
Fixed is client checks
1 Year Ago
Fix dodgy rigidbody linls
1 Year Ago
Path invalid errors patched
1 Year Ago
Fixed vendor test scene
1 Year Ago
Merge main
1 Year Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
1 Year Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
1 Year Ago
Use a point destination as a target instead of just going forward
1 Year Ago
Missed pathing files
1 Year Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
1 Year Ago
Added Ackermann steering to target
1 Year Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes