branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

6 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
6 Months Ago
Merge main
6 Months Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
6 Months Ago
Further optimisations Pooling used for other lists
6 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
6 Months Ago
Removed gesture stop
6 Months Ago
Green mat
6 Months Ago
Fixed weird merge issues Fixed scene not being pushed
6 Months Ago
Merge main - that was a pain
6 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
6 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
6 Months Ago
Fixed broken load method
6 Months Ago
Merge main - fixed conflicts
7 Months Ago
Compile fix
7 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
7 Months Ago
Protobuf
7 Months Ago
Only stop for bradley
7 Months Ago
Fixed vendor not restarting properly after stopping
7 Months Ago
Initial work on stopping for bradders
7 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
7 Months Ago
Fixed collider issues on sentrys again
7 Months Ago
Fiannly got turrets working on vendor
7 Months Ago
Merge main
7 Months Ago
Fixed broken machine
7 Months Ago
Update manifest
7 Months Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
7 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
7 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead
7 Months Ago
Setup sell orders properly Add targetting system
7 Months Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
7 Months Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
7 Months Ago
Added steering deadzone to avoid over corrections
7 Months Ago
We travelling!
7 Months Ago
Add debug print outs for steering
7 Months Ago
Fixed issues with rigidbodies. Increased target throttle
7 Months Ago
Fixed Harry Potter car
7 Months Ago
Fixed vendor recreating itself
7 Months Ago
Add network time fix
7 Months Ago
Fixed is client checks
7 Months Ago
Fix dodgy rigidbody linls
7 Months Ago
Path invalid errors patched
7 Months Ago
Fixed vendor test scene
7 Months Ago
Merge main
7 Months Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
7 Months Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
7 Months Ago
Use a point destination as a target instead of just going forward
7 Months Ago
Missed pathing files
7 Months Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
7 Months Ago
Added Ackermann steering to target
7 Months Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes